Deep Gnomes

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Deep Gnome Statistics Tables
Lowmort-Tier Deep Gnome Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 14-21 (24) 13-18 (21) 13-18 (21) 13-18 (21) 13-18 (21)
Int 13-18 (21) 14-21 (24) 13-18 (21) 13-18 (21) 13-18 (21)
Wis 14-19 (22) 14-19 (22) 15-22 (25) 14-19 (22) 14-19 (22)
Dex 14-19 (22) 14-19 (22) 14-19 (22) 15-22 (25) 14-19 (22)
Con 13-18 (21) 13-18 (21) 13-18 (21) 13-18 (21) 14-21 (24)
Hero-Tier Deep Gnome Statistics by Class
bzk, bod, pal,
war
asn, mag, mnd,
psi, sor, wzd
cle, dru, prs
arc, bci, fus,
mon, rog, shf
ran
Str 21-26 (29) 18-20 (23) 18-20 (23) 18-20 (23) 18-20 (23)
Int 18-20 (23) 21-26 (29) 18-20 (23) 18-20 (23) 18-20 (23)
Wis 19-21 (24) 19-21 (24) 22-27 (30) 19-21 (24) 19-21 (24)
Dex 19-21 (24) 19-21 (24) 19-21 (24) 22-27 (30) 19-21 (24)
Con 18-20 (23) 18-20 (23) 18-20 (23) 18-20 (23) 21-26 (29)
NOTE: Numbers in each cell are: initial trained value - maximum trainable value (maximum achievable value). Also, class prime requisites are bold.

Also known as svirfneblin, a breed of gnome that has grown to shun the surface world and has adapted to a subterranean lifestyle. They are short in stature, yet more muscular than humans, have slightly better reflexes than humans, and, like their surface-dwelling cousins, tend to be a little wiser. Deep gnomes tend to be a little hardier than some races, and make slightly above average spellcasters as well. Deep gnomes also tend to be resistant to magic effects. Deep gnomes live underground, and have developed the ability to see in complete darkness. They can all sneak up on their opponents as well as hide from them rather well. Deep Gnomes are subterranean dwellers, and cannot function very well in direct sunlight. When sunlight hits their skin they lose the ability to heal both physical health and magical energy, and experience excruciating pain as well.

  • Well-Suited to Be: (?).
  • Ill-Suited to Be: (?).

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