Elf Statistics Tables
Lowmort-Tier Elf Statistics by Class
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bzk, bod, pal, war
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asn, mag, mnd, psi, sor, wzd
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cle, dru, prs
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arc, bci, fus, mon, rog, shf
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ran
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Str
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13-20 (23)
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12-17 (20)
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12-17 (20)
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12-17 (20)
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12-17 (20)
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Int
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15-20 (23)
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16-23 (26)
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15-20 (23)
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15-20 (23)
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15-20 (23)
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Wis
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12-17 (20)
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12-17 (20)
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13-20 (23)
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12-17 (20)
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12-17 (20)
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Dex
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14-19 (22)
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14-19 (22)
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14-19 (22)
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15-22 (25)
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14-19 (22)
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Con
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12-17 (20)
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12-17 (20)
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12-17 (20)
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12-17 (20)
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13-20 (23)
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Hero-Tier Elf Statistics by Class
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bzk, bod, pal, war
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asn, mag, mnd, psi, sor, wzd
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cle, dru, prs
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arc, bci, fus, mon, rog, shf
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ran
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Str
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20-25 (28)
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17-19 (22)
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17-19 (22)
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17-19 (22)
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17-19 (22)
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Int
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20-22 (25)
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23-28 (31)
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20-22 (25)
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20-22 (25)
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20-22 (25)
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Wis
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17-19 (22)
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17-19 (22)
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20-25 (28)
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17-19 (22)
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17-19 (22)
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Dex
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19-21 (24)
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19-21 (24)
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19-21 (24)
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22-27 (30)
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19-21 (24)
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Con
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17-19 (22)
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17-19 (22)
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17-19 (22)
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17-19 (22)
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20-25 (28)
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NOTES: Numbers in each cell are: initial trained value - maximum trainable value (maximum allowable value for non-devotees); also, class prime requisites are bold.
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This race is a more intelligent and magical race. Most of their kind live in the forests, depending on the natural resources for their existence, as well as drawing power from their surroundings to fuel their magic. Lately, elves have been seen walking around the settlements of the world using their perceptive abilities and magical natures to some great effect as the world's secrets are discovered. Elves are quick-footed, as well as quick of wit. They are also well liked if not loved by most races as well. Elves lack in strength, and can not take much punishment in battle; but they are magical in nature and are excellent spellcasters. In addition to their excellence in the use of magic, elves are slightly resistant to the effects of magic as well. Elves all have the ability to see infrared; can move silently; and can hide in shadows quite effectively when not moving.