Category:Gear In Firerealm Proper

From AvatarWiki
Revision as of 07:03, 30 June 2009 by Scorchio (talk | contribs) (some info and format)
Jump to navigation Jump to search

These directions are wrong. If anyone knows the right ones, please change this.

Airscape (Gear)
Arcadia (Gear)
Astral (Gear)
Firerealm (Gear)
Karnath (Gear)
Kzinti Homeworld (Gear)
Midgaardia (Gear)
Noctopia (Gear)
Nowhere (Gear)
Outland (Gear)
Tarterus (Gear)
Thorngate (Gear)
Water (Gear)
World Of Stone (Gear)
Hell (Gear)
Horavacui (Gear)
Areas in Firerealm
Firerealm Proper (Gear)
Cinderheim (Gear)

Recommended Group size: 13-16, 4+ tanks 5+ casters, at 1-2+ healers, and 1+ archer (needed))
Note #1: this run generally takes 2 spellups, 1 for the ticket, 1 for the gear.
Note #2: You don't need to have an archer on the actual run; you can bring corpses back to Thorngate and have someone alt to an arc/fus and skin the corpses there.
Note #3: 2n e from shift is Lloydable

Ticket portion

Planeshift to FireRealm and after shift is dead, head 3n 3e. After entering the water room, head up and then n e. Send a tank to areaspell the two Massive Fire Elementals (show up on scan as Impossibly large flames burn with a deadly rage, in a room called Eye of the Storm.) and head up to enter the Great Inferno. The next portion is a maze that loads randomly. To get to the top, head up, north, and east. The summit is approximately 15-20 rooms away. At the summit (Room name: Inferno's Summit), the Inferno Dragon (Scan description: A multi-colored winged terror flies through fire to attack you)awaits. She has no wield, and is the only mob in the room. Kill her and skin the corpse of the Breath of the Dragon ticket. Camp the ticket (if desired).
Note: The Great Inferno subarea can get extremely swarmy. I've had a 9 mob swarm once which was very draining on the priest.

Gear portion

Planeshift to FireRealm and after shift is dead, head 3s w d e. You will enter the Emberforge (the entire area is noregen), a subarea that has 3-4 nospell rooms. From the first entrance room Head 2n 3e s, kill Fire to get the first key. Then walk back to the first room and head 2s 3e n kill Catalyst for the second key. Walk back to the first room. Unlock and move east, and then unlock east again, and send a tank to kill Iconoclastor. He loads with the Lava Striders.
Note: The Iconoclastor will periodically summon guards but they are extremely weak.
Portal Lava naga from Iconoclastor's room and regen either in proper, or at home. If you have a paladin or druid, the room 2n e from shift can be safe havened and is lloydable. After regenning, track or portal Valarauco (Scan description: A demon of fire lashes out at its enemies) and Malarauko (Scan description: A demon of fire destroys everything it surveys), the demon twins that hold the heart of Heat (Valarauco) and the limit of Light (Malarauko). These two items are tickets, used in conjugation with Breath of the Dragon, to enter the Phoenix Room. Malarukao and Valarukao hit decently hard, and demonfire. If the two mobs are untrackable, use the where command to locate them. They may have wandered into the Emberforge area. If that is the case, you must return there (3s w d e from shift) and wander until you find them.

With the tickets, portal to Lava Naga and track Asland. Form your chain and send a tank into the 4 mob room. Asland is an archer type mob and may switch targets and he also uses ebony arrows. Fyr and Kohl hit decently hard. While the group is in battle, have the leader give Breath of the Dragon to Puritan (and have Heart of Heat and Limit of Light in inventory). This will open up a gateway into the Burning Throne where the Burning Phoenix is. Asland loads with the Pelt Of Flame's Perfection. Have a tank enter the gateway to Phoenix room and attack him, and the rest of the group follow. Once again, the Phoenix room only has 1 mob and is extremely easy. Skin the corpse for Phoenix-Feather Greaves. Regen in this room if you decide to camp.
Note: The Burning Phoenix will eat corpses.