Category:Eragora Walkways

From AvatarWiki
Revision as of 12:27, 28 May 2011 by WinterRose (talk | contribs)
Jump to navigation Jump to search
From the western edge of the Eragoran continent, through the surging river
which bisects the land, and to the immeasurable mountain range in the east -
mysteries will begin to unravel, as day shatters into bits of night.

Level Range: 51-51

Builder: Zahri

Directions

Walking route from Eragora default recall: stand still.

Walking route from The twin Sphynx entrance: e, s, 2e, n, 3e. Warning: multiple aggies along the way.

Portaling point(s) suggested: No sentinels (Do the trees have unique keywords?). Use default recall.

Connections

Indirect connection to:

Navigation

Navigation is trivial as the area consists of three linear branches connecting various Eragoran areas. One cannot get lost, and even if one succeeds at such a task, use the default recall to go to the middle of the area.

Adventuring

Area is filled with an even ratio of aggressive and non-aggressive wandering mobs. None hit too hard and some carry decent wields. Ideal for casters to solo or lowhero groups to run through. Mob density is average.

Trees are aggressive.

Area is uncursed with the exception of the local cloud, so recall is possible from any point.

The local cloud room is anti-magic and safe. Eragora default recall is an infirmary, though not safe - thus save spells in the cloud room. Both rooms are NOMOB, but also NOQUIT, so only convenient to regenerate and spell up.

Unlike some other Eragoran areas, Eragora Walkways will not do your CR for you.

Pages in category "Eragora Walkways"

The following 2 pages are in this category, out of 2 total.