Demonseeds
|
Pure Demons can't exist on Midgaardia without the support of some major Magic. To bypass this, Demonkind occasionally impregnate human mothers, and the result is a Demonseed. These children stop aging at about 10 years old, and begin to develop a demonic appearance. They are incredibly fast, surprisingly powerful magically and physically, and irredeemably evil.
- Abbreviation: Dsd.
- Racial Size: small.
- Racial TNL: 1515 XP.
- Well-Suited to Be: bladedancers*, archers, fusiliers, monks, assassins, rogues, shadowfists, wizards*, stormlords*, mages, sorcerers.
- Ill-Suited to Be: bodyguards.
*Must attain prestige before remort.
Comments
Demonseeds are racially evil, which is a real headache when dealing with enchanted equipment. Aside from this, they are a versatile race capable of serving many roles.
Spell cost discount is roughly 10% with another 2.5% on arcane spells. They are no-fail on arcane (not other though!) spells at 95%, making them only slightly inferior to drow. Their mana regeneration is fast, and demonseed sorcerers are are common pick, as demonic intent overrides racial-evil.
In brute-related roles they hit well, due to a racial damage modifier equivalent to orc or ogre, but they get slightly below-average HP. Their high dexterity and stealth seems tailored for rogue, but racial-evil renders this less popular a choice than it otherwise would be. Bladedancer seems like a viable option given their stealth, small size, and magical nature, but racial-evil inflicts a penalty on bladetrance costs, the extent of which is as of yet unknown.
Furthermore, dsd get an archery modifier, so they make good fusiliers due to their small size, though they are not as good as sprites at this role, so significantly less common.