Talk:Optimum Morph Level

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Revision as of 06:59, 27 July 2012 by Belag (talk | contribs)
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FYI: did a 10000 round simulation for each level (twice). I was optimizing on effective levels (so I counted the 1/2 xp penalty levels for failure twice). By and large, I came up with the same results; I just tightened up the bounds a little bit.

As an aside: i get ~550 expected levels worth of xp to gain (morph level + penalties).

--Nauti

Nice. I suppose a simulation would give better results than my somewhat back-of-the-envelope calculations here :P
Belag 06:59, 27 July 2012 (CDT)