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Abominations

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1 'ABOMINATIONS'
A necromancer can raise dead enemies as abominations. Depending on which ritual
is used to raise the undead, the necromancer might be able to chose what kind of
abomination they want to raise. Sometimes they raise eachother. It can get a little
out of control.
Each abomination has a certain weight, which puts a limit to the number of undead
you can control at a time. And they take some of your health with them. Permanently.
Or, at least until they die. Or decide to leave.
All abominations will follow you around as companions and stay with you when you
recall or seek sanctum. Some of them are even smart enough to follow you through
portals, some can teleport along with you. A few powerful abominations will follow
you across planes. And some of them even follows you through death.
The following abominations can be raised:
 * Skeleton (help ABOM-SKELETON)
 * Zombie (help ABOM-ZOMBIE)
 * Bloated one (help ABOM_BLOATEDONE)
 * Ghoul (help ABOM-GHOUL)
 * Ghost (help ABOM-GHOST)
 * Vampire (help ABOM-VAMPIRE)

See also: UNDEAD CONTROL, ABOMINATION WEIGHT