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Racial Align

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Revision as of 18:45, 9 August 2026 by Vagonuth (talk | contribs) (Created a table for each element summarizing their abilities.)

Races with a strong connection to the elements can align themselves with fire, water, earth, or air, gaining additional racial abilities. Only one elemental alignment may be active at a time.

Syntax
racial align ELEMENT

Using racial align causes exhaust for a time. Alignment also changes the damage type of the user's melee attacks to the selected element, similarly to Racial Imbue.

Water and earth are the most commonly used alignments, while air offers the unusual ability to interfere with spellcasting enemies. The abilities granted by racial align differ somewhat from those belonging to the hero-level elemental imp types.

Elemental abilities

Passive Functions automatically while the appropriate alignment is active.
Active Must be invoked with a command.

Fire

Racial Type What it does Command or restriction
Burn Passive Continuously emits intense light and heat. This makes hiding or remaining invisible extremely difficult, and may allow even blind enemies to detect the user. Automatic
Powerthrust Passive Improves the user's melee skill while wielding a hafted weapon. Automatic while a hafted weapon is held
Fireaura Active Surrounds the user with a corona of fire which may burn enemies when they attack. racial fireaura — Lasts about 9 ticks; approximately 28-tick exhaust.
Firering Active Creates a ring of flame around the user. Creatures passing through it take fire damage. racial firering

Water

Racial Type What it does Command or restriction
Swim Passive Provides bonuses while in water, most notably increased resistance to drowning. Automatic in water
Aquatic Passive In water, attacks hit more often and deal slightly more damage. Enemy attacks are more easily evaded and deal less damage. Automatic in water
Liquify Active Turns the user's body to liquid, greatly increasing hit-point regeneration. Healing spells become less effective and enemy spells and breath attacks cause more damage. racial liquify
Airdome Active Creates a stationary dome of air. Creatures inside gain greater freedom of movement, can flee normally, and do not suffer from drowning. racial airdome — Long exhaust.
Sweep Active Uses a powerful current to knock down and briefly stun an enemy, possibly pushing it into an adjacent room. racial sweep <target> — Only works in water.

Earth

Racial Type What it does Command or restriction
Armorstone Passive Provides automatic and continuous protection from damage. Automatic
Lithify Active Turns the user to stone, causing most enemies to ignore them. The effect is sustained and ends if the user takes another action. racial lithify
Shelter Active Seals the current room with stone, temporarily blocking entry and exit in every direction. racial shelter — Cannot be used during combat, in the air, or in water. Very long exhaust.
Earthtremor Active Summons an earth tremor beneath a grounded enemy, potentially knocking it down. It can affect some enemies that are too large for an ordinary bash. racial tremor <target> — Target must be grounded.

Air

Racial Type What it does Command or restriction
Dodge Passive Provides an automatic additional chance to dodge enemy attacks. Automatic
Evaporate Active Turns the user to vapor and immediately carries them to a nearby room without enemies. racial evaporate
Suffocate Active Forces the air from an enemy's lungs, briefly preventing spellcasting and breath attacks. racial suffocate <target> — The effect may expire on the next game tick, so timing is important.