Difference between revisions of "Category:Locker Rental Agency"

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''Some time after the Midgaard Officers' Benevolent Association was compelled to stop its protection racket, its imp members hatched another plot to separate adventurers from their gold. Having long studied the gear abandoned by overburdened explorers, the imps were well aware of the need for a competent, reliable storage system.
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Some time after the Midgaard Officers' Benevolent Association was compelled to stop its protection racket, its imp members hatched another plot to separate adventurers from their gold. Having long studied the gear abandoned by overburdened explorers, the imps were well aware of the need for a competent, reliable storage system.
  
''They specially commissioned a magical portal to another plane where players' equipment could be kept safely; they installed this portal in a room attached to the Sanctum; and they then hired several mobs to work this retail establishment. Charging a small fee for locker rental and maintaining relative scarcity allowed the imps to separate players from their money without having to wait for them to enter the Void. This first branch was so successful that MOBA was able to open a Locker Rental Agency outlet at the posh Heroes' Circle in Midgaard, and even Thorngate boasts an LRA, curiously suspended above ground.
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They specially commissioned a magical portal to another plane where players' equipment could be kept safely; they installed this portal in a room attached to the Sanctum; and they then hired several mobs to work this retail establishment. Charging a small fee for locker rental and maintaining relative scarcity allowed the imps to separate players from their money without having to wait for them to enter the Void. This first branch was so successful that MOBA was able to open a Locker Rental Agency outlet at the posh Heroes' Circle in Midgaard, and even Thorngate boasts an LRA, curiously suspended above ground.
  
''It wasn't long before M.O.B.A.'s boundless greed caused its downfall. Eager to exact the greatest profits from the LRAs, the imps neglected the crucial magical safety precaution. They had informed customers of the short supply of lockers; but marketing executives quickly forgot that this limit was intended to protect the vaults' integrity, not to manipulate supply and demand. At first a few customers complained the lockers were holding other people's items; then some reported a sudden emptiness; finally, a gargantuan deluge of complaints made the Immortals declare the rental agencies closed to new business.
+
It wasn't long before M.O.B.A.'s boundless greed caused its downfall. Eager to exact the greatest profits from the LRAs, the imps neglected the crucial magical safety precaution. They had informed customers of the short supply of lockers; but marketing executives quickly forgot that this limit was intended to protect the vaults' integrity, not to manipulate supply and demand. At first a few customers complained the lockers were holding other people's items; then some reported a sudden emptiness; finally, a gargantuan deluge of complaints made the Immortals declare the rental agencies closed to new business.
  
''Currently, locker rentals and deposits are disabled; this drastic step has prevented further losses. It is still possible to look inside your locker and to retrieve items from it, if any remain; but you can't use any of the RENT options to get or use a locker, and even if you have a locker you can't store items in it.
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Under the heavy weight of immortal scrutiny, arcane flaws in the system were dragged into the light.  The system was forged anew and the gnomes and giants returned to work, and for the most part, the system works well.
  
''Perhaps one day MOBA will mend its ways and the Immortals will allow their business to continue again. Until then, players will have to resort to less magical methods of item storage and clutter reduction. In the end, the most tragic part of the LRA debacle may be the fate of the gnomes and giants. These heartbreakingly loyal workers, now unpaid, faithfully occupy their posts in a curious sort of Locker Limbo. Fond memories of the glory days, the first locker boom, keep their hopes alive; in this way they wait for and dream of a day when they can once again carry out the work that defines their lives.
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Lately, the accountants at MOBA have discovered that they actually have even more gold pouring in from lockers than they ought to. It appears that somewhere among the planes there resides one or more unofficial access artifacts, no doubt crafted by talented magic users who dream of the incredible wealth stored away by the imps. However, as all items are stowed and retrieved by imps, those in possession of these devices can neither steal from the lockers of others, nor evade the fees charged by the imps, so for now... MOBA has decided to try to tolerate the existence of this terrible, unsanctioned source of lots and lots of free gold.
  
 
'''Level Range:''' ALL<br>
 
'''Level Range:''' ALL<br>

Revision as of 08:10, 29 April 2014

Some time after the Midgaard Officers' Benevolent Association was compelled to stop its protection racket, its imp members hatched another plot to separate adventurers from their gold. Having long studied the gear abandoned by overburdened explorers, the imps were well aware of the need for a competent, reliable storage system.

They specially commissioned a magical portal to another plane where players' equipment could be kept safely; they installed this portal in a room attached to the Sanctum; and they then hired several mobs to work this retail establishment. Charging a small fee for locker rental and maintaining relative scarcity allowed the imps to separate players from their money without having to wait for them to enter the Void. This first branch was so successful that MOBA was able to open a Locker Rental Agency outlet at the posh Heroes' Circle in Midgaard, and even Thorngate boasts an LRA, curiously suspended above ground.

It wasn't long before M.O.B.A.'s boundless greed caused its downfall. Eager to exact the greatest profits from the LRAs, the imps neglected the crucial magical safety precaution. They had informed customers of the short supply of lockers; but marketing executives quickly forgot that this limit was intended to protect the vaults' integrity, not to manipulate supply and demand. At first a few customers complained the lockers were holding other people's items; then some reported a sudden emptiness; finally, a gargantuan deluge of complaints made the Immortals declare the rental agencies closed to new business.

Under the heavy weight of immortal scrutiny, arcane flaws in the system were dragged into the light. The system was forged anew and the gnomes and giants returned to work, and for the most part, the system works well.

Lately, the accountants at MOBA have discovered that they actually have even more gold pouring in from lockers than they ought to. It appears that somewhere among the planes there resides one or more unofficial access artifacts, no doubt crafted by talented magic users who dream of the incredible wealth stored away by the imps. However, as all items are stowed and retrieved by imps, those in possession of these devices can neither steal from the lockers of others, nor evade the fees charged by the imps, so for now... MOBA has decided to try to tolerate the existence of this terrible, unsanctioned source of lots and lots of free gold.

Level Range: ALL
Builder: AVATAR

Directions

From Sanctum, go up.

Connections

It's connected to Sanctum.

Navigation

This area is only one room in size. Not much to navigate.

Comments

This area is actually on another plane, namely the 'Bug!' plane. Lords aren't shadowed in this room. But it's nospell, so it's nothing useful.

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