Difference between revisions of "Category:Sir Michael's Stronghold"

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== Connections ==
 
== Connections ==
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A list of [[:Category: Areas |areas]] connected to Sir Michael's Stronghold:
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* [[:Category: Wildwood |Wildwood ]].
  
 
== Navigation ==
 
== Navigation ==
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== Adventuring ==
 
== Adventuring ==
  
[[Category: Areas]]
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An extremely popular place to run as a soloing [[:Category:Mages|mage]] or with lowhero group. Within the gates the mobs (save two) are non-[[Aggressive Mobs|aggie]] and relatively easy to kill. The [[Wandering Peasant|peasants]] and the bum are the best ones to go for. JaRec, the Blacksmith and the Shaman are a little bigger. Sharana is nice xp but sanced. [[Bain]] and [[Sir Michael]] are significantly bigger. Also, Sir Michael has a key for [[Saul]], another sanced mob worth decent xp. The monks are a little tougher to kill due to being [[Sanctuary|sanced]] and thus give more XP than the peasants. Outside the gates the mobs are all aggie and can see invisible, detect sneak/move hidden so if you run there be sure to [[Rescue|rescue]]. There is a start of a quest(?) looking for Ignos when you give [[Horinos]] a ticket when he references the [[:Category:Obelische Caverns|Obelische Caverns]] area.
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Things to note are peasants and most of the gatekeepers assist after a certain level so best to kill mobs that are in rooms on their own.
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Overall, it's ideal for 40-51 solo casters or duos/trios if non-casting. Virtually no heroes run it, due to the sparse mob population and low xp.
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[[Category: Hero Areas]]
 
[[Category: Hero Areas]]

Latest revision as of 07:58, 10 June 2019

These are dark times for the inhabitants of the stronghold that lies deep within the dark stretches of Wildwood. The commander, Sir Michael, has put all his guards and knights on a hard training schedule. They practice to prepare for the next attack in the wave of brutal battles launched by the forces that besiege the enclave. The situation grows more tense every day; scouts are reported to have infiltrated the grim battlefields outside the enclave's walls. Still, most of the inhabitants try to keep their minds clear of the coming danger. Monks mumble their prayers. Peasants stroll lazily through the streets. And who could really believe the end is so near when the famous Screaming Hippogriff Inn is still standing? A few hours of card games, dice, and music, mixed with good, cheap drinks renowned throughout the land, make the forgetting even easier...

Level Range: 51-51

Builder: Nemisis

Directions

Walking route from Aelmon: 16e, [e], 2e, n, 2e, 3s, 3e, 4n, 2e.

Portaling point(s) suggested: Marcus.

Connections

A list of areas connected to Sir Michael's Stronghold:

Navigation

Adventuring

An extremely popular place to run as a soloing mage or with lowhero group. Within the gates the mobs (save two) are non-aggie and relatively easy to kill. The peasants and the bum are the best ones to go for. JaRec, the Blacksmith and the Shaman are a little bigger. Sharana is nice xp but sanced. Bain and Sir Michael are significantly bigger. Also, Sir Michael has a key for Saul, another sanced mob worth decent xp. The monks are a little tougher to kill due to being sanced and thus give more XP than the peasants. Outside the gates the mobs are all aggie and can see invisible, detect sneak/move hidden so if you run there be sure to rescue. There is a start of a quest(?) looking for Ignos when you give Horinos a ticket when he references the Obelische Caverns area.

Things to note are peasants and most of the gatekeepers assist after a certain level so best to kill mobs that are in rooms on their own.

Overall, it's ideal for 40-51 solo casters or duos/trios if non-casting. Virtually no heroes run it, due to the sparse mob population and low xp.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Sir Michael's Stronghold"

This category contains only the following page.