Difference between revisions of "Category talk:Arx Nivea"

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m (Added contact and unchartedness info.)
 
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I've decided to keep this area uncharted.  There is a certain thrill in plunging into the unknown which I wish to preserve for those players who value exploration, and this is my primary motivation.  I do have a number of others, though.  For example, the difficulty in finding the rewards in the area is a large factor in justifying the rewards available.   
 
I've decided to keep this area uncharted.  There is a certain thrill in plunging into the unknown which I wish to preserve for those players who value exploration, and this is my primary motivation.  I do have a number of others, though.  For example, the difficulty in finding the rewards in the area is a large factor in justifying the rewards available.   
  
If there is any information you think ought to be made public then do please email me at iktinos@outland.org, or send me an in-game personal note.  I would also value any feedback or suggestions you may have.
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If there is any information you think ought to be made public then do please email me at [mailto:iktinos@outland.org iktinos@outland.org], or send me an in-game personal note.  I would also value any feedback or suggestions you may have.
  
 
--[[User:Iktinos|Iktinos]] 13:08, 10 November 2012 (EST)
 
--[[User:Iktinos|Iktinos]] 13:08, 10 November 2012 (EST)

Revision as of 14:09, 10 November 2012

Keeping the area uncharted

I've decided to keep this area uncharted. There is a certain thrill in plunging into the unknown which I wish to preserve for those players who value exploration, and this is my primary motivation. I do have a number of others, though. For example, the difficulty in finding the rewards in the area is a large factor in justifying the rewards available.

If there is any information you think ought to be made public then do please email me at iktinos@outland.org, or send me an in-game personal note. I would also value any feedback or suggestions you may have.

--Iktinos 13:08, 10 November 2012 (EST)