Difference between revisions of "Damage Types"

From AvatarWiki
Jump to navigation Jump to search
Line 15: Line 15:
 
   
 
   
 
  '''These damage types may occasionally be encountered, but they are more rare''':
 
  '''These damage types may occasionally be encountered, but they are more rare''':
  leeching        pressure        stasis
+
  leeching        pressure        sonic
  mind control    sonic
+
  mind control    radiant        stasis
 
   
 
   
 
  '''These types are hardly (if ever) used'''.  At some point in the future some
 
  '''These types are hardly (if ever) used'''.  At some point in the future some

Revision as of 11:14, 3 October 2014

Resistance & Susceptibility Descriptors:
insignificantly     partially       quite               outstandingly
faintly             kind of         substantially       extraordinarily
hardly              somewhat        very                completely
barely              moderately      exceedingly
scarcely            reasonably      exceptionally
slightly            rather          extremely

The following damage types are relatively common in our realm:
air             chopping        fire            pure divine
biological      cold            mental          slicing
blasting        cursed          piercing        water
blunt           earth           poison          whipping
caustic         electric        pure arcane

These damage types may occasionally be encountered, but they are more rare:
leeching        pressure        sonic
mind control    radiant         stasis

These types are hardly (if ever) used.  At some point in the future some
of them may be repurposed for some new type of damage.
antimagic       natural         portal
falling         polymorph       radiant

Damage type field guide

Type Spells Weapons Resistant Races Vulnerable Races Resistant Items Vulnerable Items
air Cyclone
Sandstorm (partial)
Cloud Of Floating Crystals
Throwing Ax, "Tornado"
Fire Elemental (barely)
Air Elemental (barely)
Red Dragons (hardly)
Water Elemental (barely)
Earth Elemental (barely)
Blue Dragons (hardly)
Cloudwalkers (insign) Torch Of Flames (faintly)
Swirl Of Fumes (faintly)
biological Plague??
Virus??
Thin Black Sword Called, "Gaunt" Ghost (faintly)
Golem (hardly)
Troglodyte (faintly)
Green Dragons (hardly) Thin Black Sword Called, "Gaunt" (faintly)
blasting Blast Bolt
Detonate
Torch
Blasting weapons Ghost (faintly)
blunt Dart Blunt weapons Ghost (faintly)
caustic Acid Blast
Acid Rain
Swirl Of Fumes Black Dragons (hardly) Alienskin Arm Brace (insign)
chopping Chopping weapons Ghost (faintly) Ent (faintly)
cold Chill Touch
Icestrike
Crusher
Tourach's Sword
Ent (faintly)
White Dragons (hardly)
Firedrake (faintly)
Lizardmen (faintly)
Tuataur (faintly)
Fire Elemental (barely)
Red Dragons (hardly)
Cloudwalkers (insign)
Wolverine Fur Boots (insign)
cursed Flash
Torment (partial)
Brimstone (partial)
Necromancer's Claw Demonseed (faintly)
Demon (hardly)
Ghost (faintly)
Hobgoblin (faintly)
Shield Of Heroes (faintly)
Emerald Gauntlets (faintly)
Helm Of Cherubims (faintly)
Ring Of Purity (insign)
earth Earthbind
Earthquake
Magma Blast (partial)
Sandstorm (partial)
Meteor Swarm (partial)
Gnarled Branch Of Age
Grey Orb Of Stone
Shard Of Echostone
Deep Gnome (faintly)
Duergar (faintly)
Dwarf (faintly)
Gargoyle (hardly)
Gnome (faintly)
Water Elemental (barely)
Earth Elemental (barely)
Blue Dragons (hardly)
Fire Elemental (barely)
Air Elemental (barely)
Red Dragons (hardly)
Heart Of The Forest (insign)
Mystical Desert Stone (insign)
Shield Of The Tree (insig)
Antharian Signet Ring (insign)
Eye Of The Beholder (faintly)
Pair Of Steel Bracers (faintly)
Robe Of Greatness (faintly)
Smoldering Crown Of Dying Fire (faintly)
Torch Of Flames (faintly)
electric Call Lightning
Shocking Grasp
Lightning Bolt
Chain Lightning
Torment (partial)
Cataclysm
Crackling Sphere Of Lightning Gargoyle (faintly)
Fire Elemental (barely)
Red Dragons (hardly)
Merfolk (hardly)
Water Elemental (barely)
Cloudwalkers (insign)
fire Burning Hands
Fireball
Firestorm
Flamestrike
Magma Blast (partial)
Pillar Of Flame
Meteor Swarm (partial)
Brimstone (partial)
Dragon-Blade Firedrake (faintly)
Demonseed (faintly)
Demon (hardly)
Fire Elemental (barely)
Earth Elemental (barely)
Red Dragons (hardly)
Ent (faintly)
Water Elemental (barely)
Air Elemental (barely)
White Dragons (hardly)
Blue Dragons (hardly)
Barbed Steel Mace (insign)
Dark Flaming Blade (insign)
Impure Diamond Shield (insign)
Serpent Shield (insign)
Staff Of Cooling Lava (faintly)
Gnarled Branch Of Age (faintly)
Ice Ring (insign)
Ice Scale Bracer (insign)
Waterlace Leggings (faintly)
leeching Energy Drain
Death Field
Leech
Vampire Touch
Dark Flaming Blade
Sword Of Avengers
mental Psychic Drain
Psisting
Mindlash
Brainstorm
Psionic Blast
Ultrablast
Rupture
Black Bow Called Awe Duergar (faintly)
Lizardmen (faintly)
All Dragons (hardly)
High Elf (faintly)
Tuataur (hardly)
Single Silver Archer's Gauntlet (insign)
Silver Astral Gauntlets (insign)
mind control Mindwipe
Shatterspell
piercing Piercing weapons Ghost (faintly)
poison poisons Curved Blade 'Venom'
Sharp Dagger 'Poison'
Heavy Black Dagger Called, "Virus"
Duergar (faintly)
Dwarf (faintly)
Ent (faintly)
Ghost (faintly)
Golem (hardly)
Griffon (faintly)
Green Dragons (hardly)
Durrite Greataxe (insign)
Mithril Web Gloves (insign)
Serpent Shield (insign)
Heavy Black Dagger Called, "Virus" (faintly)
Alienskin Arm Brace (insign)
pressure Maelstrom Water Elemental (barely)
pure arcane Magic Missile
Desiccate
Disintegrate
Deep Gnome (faintly)
Duergar (faintly)
Dwarf (faintly)
Gnome (faintly)
Sprite (hardly)
Golem (hardly)
Elemental (faintly)
Sceptre Of Growing Roots (insign)
Major Ward (insign)
pure divine Cause Light
Cause Serious
Cause Critical
Dispel Evil
Turn Undead
Turn Demon
Harm
White Fire
White Light
Holy Sword Of Kra Duergar (faintly)
Dwarf (faintly)
Demonseed (faintly)
Demon (hardly)
Ghost (hardly)
Killing Gloves (insign)
Sceptre Of Controlling Shadows (insign)
Carved Bone Necklace (insign)
Dark Dwarven Brand (faintly)
Shard Of Black Doom Marble (faintly)
Symbol Of Darkness (faintly)
radiant Lizardmen all No-Sun races (faintly)
Black Dragons (hardly)
Emerald Sceptre Of Light (insign)
Orb Of Amorphous Essence (insign)
Symbol Of Darkness (insign)
slicing Shard Storm Sharp weapons Ghost (faintly)
sonic
stasis Struggling in Web?? Ent (faintly) Goblin (faintly)
Kobold (faintly)
water Heavy Spear, "Ocean"
Whale Whisper
Merfolk (barely)
Water Elemental (barely)
Air Elemental (barely)
Blue Dragons (hardly)
Fire Elemental (barely)
Earth Elemental (barely)
Red Dragons (hardly)
Ouroborus' Tail (faintly)
Waterlace Leggings (insign)
Barbed Steel Mace (faintly)
Carburized Steel Plate Armor (hardly)
Chained Steel Collar (faintly)
Flaming Pants (hardly)
Slagwalkers (faintly)
whipping Whipping weapons Ghost (faintly)

Damage dealt

Some races will also deal damage of some of these types, based on what their resistances are. Right now these appear to be only evolutionary races: firedrakes, imps, and elemental giants. This will show up in 'score'.

For a low hero firedrake:
Attacks from your dominant hand are augmented with fire damage.
Attacks from your offhand are augmented with fire damage.

For a dust imp:
Attacks from your dominant hand are augmented with earth damage.
Attacks from your offhand are augmented with earth damage.