Also known as svirfneblin, a breed of gnome that has grown to shun the surface world and has adapted to a subterranean lifestyle. They are short in stature, yet more muscular than humans, have slightly better reflexes than humans, and, like their surface-dwelling cousins, tend to be a little wiser. Deep gnomes tend to be a little hardier than some races, and make slightly above average spellcasters as well. Deep gnomes also tend to be resistant to magic effects. Deep gnomes live underground, and have developed the ability to see in complete darkness. They can all sneak up on their opponents as well as hide from them rather well. Deep Gnomes are subterranean dwellers, and cannot function very well in direct sunlight. When sunlight hits their skin they lose the ability to heal both physical health and magical energy, and experience excruciating pain as well.
- Abbreviation: Dgn.
- Racial Size: small.
- Racial TNL: 1111 XP.
- Ill-Suited to Be: nothing.
Deep Gnomes may participate in the Diplomatic Corps every 10 levels at lowmort. All Deep Gnomes should report to Nranthos when they are ready to begin.
Deep Gnomes get a 5% spell cost reduction, like Gnomes, and are no-fail at 97%. They are naturally sneaky but are considered poor hitters and even worse at brute-related tasks due to their frail hp. Overall, deep gnomes make good casters of any kind - arcane, divine or psionic (being able to attain mindbender prestige), with reasonable but not incredible mana, balanced by their low-ish TNL. This allows them to attain wizard prestige very quickly, considering other options.