Racial Spell Cost Modifier

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Every race has a racial spell cost modifer associated with it. There are three kinds of spells, arcane (mage/wzd/sor type), divine (cleric type) and psionic.

There is also a separate archery damage modifier for each race.

Please note that all of this information has been gleaned from race pages here as well as discussion in-game, and is subject to change at any time. Also, entries for evolution races should reflect their maximum (highest evolve).

Legend
Divine 4
Legendary 3
Great 2
Good 1
Average 0
Terrible -1


Creatable Races Spell Cost Modifiers
Race  Arcane Modifier  Divine Modifier  Psionic Modifier
Centaur -10% -15% -10%
Deep Gnome -5% -5% -5%
Draconian none none -5%
Drow -12.5% -10% -10%
Duergar ? ? -5%?
Dwarf ? -10% ?
Elf -12.5% -10% -10%
Ent ? ? ?
Firedrake ? ? ?
Gargoyle 3M 1
Giant 4vL 1
Gnome 2S 0
Goblin 2S -1
Halfling 2S 0
Half-Elf 3M 0
Half-Orc 3M 0
Harpy 3M 0
Human 3M 0
Imp 2vS-vL -1.5 to 2.5
Kobold 2S -1.5
Kzinti 3M 0
Lizardmen 3M 0
Ogres 4L 1
Orc 3M 1
Troglodyte 3M 0


Remort Races Damage Modifiers
Race  Size  Racial Damage Modifier
Demonseed 2S 1
Dragon 4vL 1
Golem 4L 3
Griffon 4L 1
High Elf 3M 0
Hobgoblin 2S 0
Minotaur 4L 2
Miraar 3M 0
Sprite 1vS 0
Troll 4L 1
Tuataur 3M 0