Throwing Weapon Values

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Throwing-weapon-type objects have four values.

  • Behaviors: This value determines which set of behavior(s) this throwing weapon will exhibit when it is used, which behaviors are:
    • it drops to the ground when it hits;
    • it disappears when it hits;
    • it disappears when it misses;
    • it returns when it hits;
    • it returns when it misses;
    • it is easy to catch;
    • it is impossible to catch;
    • it "stings" those it hits (increasing its chances of conveying any poison that it may carry);
    • it functions well as a melee weapon;
    • it functions poorly as a melee weapon;
    • it does no melee damage;
    • it does area damage.
  • Damage, Minimum: This value determines this throwing weapon's minimum possible damage to those it hits.
  • Damage, Maximum: This value determines this throwing weapon's maximum possible damage to those it hits.

See also Throwing Weapons.