Difference between revisions of "User talk:Halari"

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(Created page with "Ripper Punch List: * Claw Weapons can be removed via remove curse, then enchanted, sharpened, etc. Can't re-offhand the offhand because of balance/poise, so not a huge probl...")
 
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Ripper Punch List:
 
Ripper Punch List:
  
* Claw Weapons can be removed via remove curse, then enchanted, sharpened, etc.  
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* Claw Weapons can be removed via remove curse, then enchanted, sharpened, etc. Can't re-offhand the offhand because of balance/poise, so not a huge problem, but you could sharpen your mainhand.
Can't re-offhand the offhand because of balance/poise, so not a huge problem, but you could sharpen your
 
mainhand.
 
  
 
** Much bigger issue is the fact that you can remove both claws and equip your normal weapons and maintain the 20 HR / 20 DR from shred.  
 
** Much bigger issue is the fact that you can remove both claws and equip your normal weapons and maintain the 20 HR / 20 DR from shred.  
  
* Rippers need mprog for sphynx gates into Eragora.
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* Rippers need mprog for sphynx gates into and out of Eragora.
  
 
* Love the options for tear. Perhaps some more variety for essences for undead type? Unfortunately a LOT of mobs are ghost/undead in EHA, so this limits tear.  Different colored essences provide similar boons to the various organs?
 
* Love the options for tear. Perhaps some more variety for essences for undead type? Unfortunately a LOT of mobs are ghost/undead in EHA, so this limits tear.  Different colored essences provide similar boons to the various organs?
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* I don't see a huge variety in damage from using maul and not using maul. Is this just added DR to the attack, and I could just be rolling low rolls?
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* The percentage health for ability costs needs to be tweaked down, or preferably a static value (like spells).  100 hp to pounce isn't bad, and group healing can generally keep you healed, however, at hero 276, it costs over 300 hp to pounce, and other abilities cost even more.  At high hero, this will cost over 1k hp and is excessive.
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* Ripper needs it's own spell group in GMCP and spells added to Char.Skills

Revision as of 17:41, 19 May 2020

Ripper Punch List:

  • Claw Weapons can be removed via remove curse, then enchanted, sharpened, etc. Can't re-offhand the offhand because of balance/poise, so not a huge problem, but you could sharpen your mainhand.
    • Much bigger issue is the fact that you can remove both claws and equip your normal weapons and maintain the 20 HR / 20 DR from shred.
  • Rippers need mprog for sphynx gates into and out of Eragora.
  • Love the options for tear. Perhaps some more variety for essences for undead type? Unfortunately a LOT of mobs are ghost/undead in EHA, so this limits tear. Different colored essences provide similar boons to the various organs?
  • I don't see a huge variety in damage from using maul and not using maul. Is this just added DR to the attack, and I could just be rolling low rolls?
  • The percentage health for ability costs needs to be tweaked down, or preferably a static value (like spells). 100 hp to pounce isn't bad, and group healing can generally keep you healed, however, at hero 276, it costs over 300 hp to pounce, and other abilities cost even more. At high hero, this will cost over 1k hp and is excessive.
  • Ripper needs it's own spell group in GMCP and spells added to Char.Skills