Tantrum
Appearance
Syntax: cast tantrum To the deranged mind of a Fury, the protective spells that keep most adventurers alive serve only as a burden. With this spell, they consume a protective spell and recycle it into mana. Tantrum is exhausted for a short time when cast. Tantrum will first remove Sanctuary, then Protection from good/evil, then any spell with an AC bonus. Whatever spell is removed with tantrum cannot be reapplied for a short time. The mana gain is often quite a bit larger than the mana the removed spell took to cast, in flagrant violation of magical law. If Furies have an explanation for this discrepancy, they have so far refused to share it with Wizard Guild attempting to audit this spell. Tantrum does not function without Wildmind.
Comments
This spell seems to be mainly for removing Sanctuary to get additional benefits from Wildmind. Despite what the help says, it gives very little mana – 31 for Sanctuary, less than half of its cost.