Difference between revisions of "Label.tf"

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m (anchored the regexp trigger)
m
Line 3: Line 3:
  
 
New version:
 
New version:
* seperated identify stuff into [[identify.tf]] so you'll need that too,
 
* uses [[verbose.tf]] to /echo stuff to the screen so you'll need that too
 
 
* kinda supports treasure/light
 
* kinda supports treasure/light
 
* produces less spam in the room, it uses a get instead of a say to grab the keyword
 
* produces less spam in the room, it uses a get instead of a say to grab the keyword
 
* implements a -x<command on exit> option much like the identify script to make it useful for other scripts.
 
* implements a -x<command on exit> option much like the identify script to make it useful for other scripts.
 
* fixes a minor bug, hr/dr enchants didn't make it into the label if the item was 0/0 by itself.  Now it'll just add hr/dr no matter what.  Also, draw strength shows up in the label.
 
* fixes a minor bug, hr/dr enchants didn't make it into the label if the item was 0/0 by itself.  Now it'll just add hr/dr no matter what.  Also, draw strength shows up in the label.
 +
* identify now uses prompt_exe to get rid of the /repeat... meaning identify lag doesn't matter anymore
  
You should have TINYPREFIX set in your config file, pointing at the directory with tf scripts like
+
 
 +
To use this script you'll need [[verbose.tf]], [[identify.tf]] and [[prompt.tf].  The identify script tries to use [[regen.tf]] if you're out of mana, but you dont really need that for the label stuff.  You should have TINYPREFIX set in your config file, pointing at the directory with tf scripts like
 
<pre>/set TINYPREFIX=~/tinyfugue/</pre>
 
<pre>/set TINYPREFIX=~/tinyfugue/</pre>
 
Probable issue:  If your identify lag is less than 0.3 second the script will mess up in loops.  So no Imm support here ;p
 
  
 
<pre>
 
<pre>

Revision as of 00:19, 2 November 2008

To see the results without actually labeling just use "/label <item>" while not standing at Edmuntrillion the ent. When you're confident, go to the ent and do something like "remove all.acitem" and "/for c 1 16 /label %c.acitem" ;)

New version:

  • kinda supports treasure/light
  • produces less spam in the room, it uses a get instead of a say to grab the keyword
  • implements a -x<command on exit> option much like the identify script to make it useful for other scripts.
  • fixes a minor bug, hr/dr enchants didn't make it into the label if the item was 0/0 by itself. Now it'll just add hr/dr no matter what. Also, draw strength shows up in the label.
  • identify now uses prompt_exe to get rid of the /repeat... meaning identify lag doesn't matter anymore


To use this script you'll need verbose.tf, identify.tf and [[prompt.tf]. The identify script tries to use regen.tf if you're out of mana, but you dont really need that for the label stuff. You should have TINYPREFIX set in your config file, pointing at the directory with tf scripts like

/set TINYPREFIX=~/tinyfugue/
;Bug reports, suggestions and/or diffs are appreciated, '''sulfar''' _AT_ ''inbox'' +DOT+ ''com''
; label.tf

/loaded __SULFAR__/label.tf

/eval /require -q %{TINYPREFIX}identify.tf
/eval /require -q %{TINYPREFIX}verbose.tf

/echo -aCyellow %% /label <item>         Label item
/echo -aCyellow %%     [-x<command>]         execute command after label

;Current label format:
;
;armor:       l<level> b<base> [<enchant>] [<etch>]
;weapon:      l<level> <min>-<avg>-<max> <hr>/<dr> w<weight> [<etch>]
;bow:         l<level> <min>-<avg>-<max> [ds<drawstrength>] <hr>hr [<etch>]
;container:   l<level> c<capacity> w<weight> [<etch>]
;light:       l<level> [<etch>]
;treasure     l<level> [<etch>]

;Set to 0-3 to override system verbosity level
;Set to -100 to disable script verbosity level and keep system verbosity level
;see verbose.tf
/verbose -s-100 label

/def -i label = \
        /if (!getopts("x:", "")) /return 0%; /endif%; \
        /set label_post %{opt_x}%;\
        /verbose -o%{verbosity_label} -l1 - -aCcyan %%% /%0: Labeling.  Post command is %{label_post}%;\
        /identify -e"get %1labeleok" -x/label_identify_done %1

;Setting global variable identify_grab to make /label work in loops
;That's ok because the last identify comes after this trigger and sets
;  identify_grab to 0 anyways.
/def -i -p900 -F -mregexp -t"^I see no ([^ ]+)labeleok here.$" label_keyword = \
        /set identify_grab 1%;\
        /set label_keyword %{P1}%;\
        /verbose -o%{verbosity_label} -l2 - -aCyellow %%% /%0: Got keyword, %{label_keyword}

/def -i label_identify_done = \
        /verbose -o%{verbosity_label} -l2 - -aCyellow %%% /%0: Compiling label string and labeling.%;\
        /let label_string=%;\
        /if (regmatch ("armor|weapon|bow|container|light|treasure", identify_type))\
                /if (identify_type =~ "armor")\
                        /let label_string l%{identify_level}%;\
                        /let label_string %{label_string} b%{identify_armor_class}%;\
                        /if (identify_enchant_armor<0) \
                                /let label_string %{label_string} %{identify_enchant_armor}%;\
                        /endif%;\
                /elseif (identify_type =~ "weapon")\
                        /let label_string l%{identify_level}%;\
                        /let label_string %{label_string} %{identify_dam_min}-%{identify_dam_avg}-%{identify_dam_max}%;\
                        /let label_string %{label_string} $[identify_hr+identify_enchant_weapon]/$[identify_dr+identify_enchant_weapon]%;\
                        /let label_string %{label_string} w%{identify_weight}%;\
                /elseif (identify_type =~ "bow")\
                        /let label_string l%{identify_level}%;\
                        /let label_string %{label_string} %{identify_dam_min}-%{identify_dam_avg}-%{identify_dam_max}%;\
                        /if (identify_draw_strength !~ "") \
                                /let label_string %{label_string} ds%{identify_draw_strength}%;\
                        /endif%;\
                        /let label_string %{label_string} $[identify_hr+identify_enchant_bow]hr%;\
                /elseif (identify_type =~ "container")\
                        /let label_string l%{identify_level}%;\
                        /let label_string %{label_string} c%{identify_capacity}%;\
                        /let label_string %{label_string} w%{identify_weight}%;\
                /elseif (regmatch("light|treasure", identify_type))\
                        /let label_string l%{identify_level}%;\
                /endif%;\
                /if (identify_etch !~ "") \
                        /let label_string %{label_string} %{identify_etch}%;\
                /endif%;\
                /verbose -o%{verbosity_label} -l1 - -aCcyan %%% /%0: Labeling %{label_keyword} %{label_string}%;\
                label %{label_keyword} %{label_string}%;\
        /else /verbose -o%{verbosity_label} -l1 - -aCcyan %%% /%0: I have no idea how to label %{label_keyword} of type %{identify_type}, sorry.%;\
        /endif%;\
        /if (label_post !~ "") /eval %{label_post}%; /endif