Difference between revisions of "Alertness"

From AvatarWiki
Jump to navigation Jump to search
m
m
Line 6: Line 6:
  
 
[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]
[[Category: Lowmort Assassin Skills]]
+
[[Category: Skills]]
[[Category: Lowmort Bodyguard Skills]]
+
[[Category: Assassin Lowmort Skills And Spells]]
[[Category: Lowmort Black Circle Initiate Skills]]
+
[[Category: Bodyguard Lowmort Skills And Spells]]
[[Category: Lowmort Rogue Skills]]
+
[[Category: Black Circle Initiate Lowmort Skills And Spells]]
[[Category: Hero Shadowfist Skills]]
+
[[Category: Rogue Lowmort Skills And Spells]]
 +
[[Category: Shadowfist Hero Skills And Spells]]
 
[[Category: Skill Commands]]
 
[[Category: Skill Commands]]

Revision as of 03:31, 13 January 2006

A good thief is always on his toes, always scanning his surroundings for hidden goodies, making mental notes of the best escape routes should a fight break out. Alertness represents this state of focused perception. While utilizing this skill, a Rogue will be able to see hidden objects, people, hidden or secret doors, and even sneaking people. Rogues must use this skill in order to make use of the withdraw skill. The downside is that it will cost more movement points each time the Rogue moves, because of the added notice he takes of everything in each new room.

Prerequisite: Lore, Nightvision.

Syntax: alertness.