Difference between revisions of "Medallion Of Justice"

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== Comments ==
 
== Comments ==
 +
 +
Mobs, keys they have, approx. xp they give, and safe rooms are as follows:<br>
 +
Scaled Knight - sea Salt - 0<br>
 +
Amazon Warrior - golden Lariat - 20xp<br>
 +
Hawkman - downy Feather - 60xp<br>
 +
Green Knight - green Ring - 130xp - west to safe room<br>
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Red Knight - staff of Mercury - 155xp<br>
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Samurai ('test') - jade Buddha - 240xp<br>
 +
Dark Knight - belt of a Thousand Uses - 250xp<br>
 +
Warrior Chieftan - buffalo Horn - 350xp - east to safe room<br>
 +
Steel Golem - sculpted Ice Crystal - around 575xp<br>
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Zan and Jayna - around 700xp (no-quit room, south to exit)
  
 
== Directions ==
 
== Directions ==
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First, you need to find the insane man in [[:Category: Midgaard |Midgaard]]. He's [[Track|trackable]].
 
First, you need to find the insane man in [[:Category: Midgaard |Midgaard]]. He's [[Track|trackable]].
  
Kill him for the [[Scales Of Justice|scale of justice]], who you then give to the floating wizard in Hall of Justice - mob is portable.<br>
+
Kill him for the [[Scales Of Justice|scale of justice]], which you then give to the floating wizard in Hall of Justice - mob is portable.
NOTE:This quest is for big heroes. Also, lords can't participate.
 
  
 
Now, continue north till you reach Zan and Jayna, who have the Medallion of Justice. There is a regen room west of the Green Knight and east of the Warrior Chieftan.
 
Now, continue north till you reach Zan and Jayna, who have the Medallion of Justice. There is a regen room west of the Green Knight and east of the Warrior Chieftan.
  
Mobs, keys they have, approx. xp they give, and safe rooms are as follows:<br>
+
'''NOTE:''' This quest is for seriously big heroes - lords can't participate. Also, if you die along the way a CR can be difficult for several reasons, among them: this is a solo-only quest and you need to kill the mobs for the keys to move from room to room. On the plus side I know the last room at least (with Zan/Jayna) does allow someone to gurney you to your corpse but is no mercy. If you don't mind dying this is a neat trick to end up with two people fighting the gear mob, despite being a solo-only quest.
Scaled Knight - sea Salt - 0<br>
+
 
Amazon Warrior - golden Lariat - 20xp<br>
 
Hawkman - downy Feather - 60xp<br>
 
Green Knight - green Ring - 130xp - west to safe room<br>
 
Red Knight - staff of Mercury - 155xp<br>
 
Samurai ('test') - jade Buddha - 240xp<br>
 
Dark Knight - belt of a Thousand Uses - 250xp<br>
 
Warrior Chieftan - buffalo Horn - 350xp - east to safe room<br>
 
Steel Golem - sculpted Ice Crystal - 250xp<br>
 
Zan and Jayna - 265xp
 
  
 
[[Category: Gear In Hall Of Justice]]
 
[[Category: Gear In Hall Of Justice]]

Latest revision as of 14:40, 20 November 2011

Modifies hit roll by 2 continuous.
Modifies damage roll by 3 continuous.
Armor class is 10-12.

Keyword(s): medallion, justice.
Level(s): 50-52.
Type: armor.
Slot(s): <worn around neck>.
Quality: 200 hps.
Weight: 3 lbs.
Flag(s): glow, hum, bless.

Comments

Mobs, keys they have, approx. xp they give, and safe rooms are as follows:
Scaled Knight - sea Salt - 0
Amazon Warrior - golden Lariat - 20xp
Hawkman - downy Feather - 60xp
Green Knight - green Ring - 130xp - west to safe room
Red Knight - staff of Mercury - 155xp
Samurai ('test') - jade Buddha - 240xp
Dark Knight - belt of a Thousand Uses - 250xp
Warrior Chieftan - buffalo Horn - 350xp - east to safe room
Steel Golem - sculpted Ice Crystal - around 575xp
Zan and Jayna - around 700xp (no-quit room, south to exit)

Directions

Area: Hall of Justice (Map).
Mob(s): Zan And Jayna.

First, you need to find the insane man in Midgaard. He's trackable.

Kill him for the scale of justice, which you then give to the floating wizard in Hall of Justice - mob is portable.

Now, continue north till you reach Zan and Jayna, who have the Medallion of Justice. There is a regen room west of the Green Knight and east of the Warrior Chieftan.

NOTE: This quest is for seriously big heroes - lords can't participate. Also, if you die along the way a CR can be difficult for several reasons, among them: this is a solo-only quest and you need to kill the mobs for the keys to move from room to room. On the plus side I know the last room at least (with Zan/Jayna) does allow someone to gurney you to your corpse but is no mercy. If you don't mind dying this is a neat trick to end up with two people fighting the gear mob, despite being a solo-only quest.