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- 16:37, 12 December 2025 Xantho talk contribs created page Ill (Redirected page to Illithids) Tag: New redirect
- 00:26, 2 December 2025 Xantho talk contribs created page Category:Undead Races (Created blank page)
- 17:01, 4 November 2025 Raiwen talk contribs created page Tombstone (Created page with " 1 'TOMBSTONE' What is more solid than a tombstone? What would make you feel more at home? Until it breaks, of course, but that is only after it has saved your life! This spell will create an enchanted tombstone, blocking the next attack against the necromancer.")
- 17:01, 4 November 2025 Raiwen talk contribs created page Undead Battalion (Created page with "'''NO HELPFILE''' This Necromancer skill bumps abomination weight to 10.")
- 17:00, 4 November 2025 Raiwen talk contribs created page Control Zombies (Created page with "'''NO HELPFILE''' This skill grants the ability to raise zombie pets.")
- 16:58, 4 November 2025 Raiwen talk contribs created page Undead Guards (Created page with "'''NO HELPFILE''' This Necromancer skill bumps abomination weight to 5.")
- 16:54, 4 November 2025 Raiwen talk contribs created page Rot (Created page with " 1 'ROT' Rot is a curse that reduces healing taken for your enemy.")
- 16:54, 4 November 2025 Raiwen talk contribs created page Infest (Created page with " 1 'INFEST' Infest is a curse that increases damage taken for your enemy.")
- 16:53, 4 November 2025 Raiwen talk contribs created page Siphon (Created page with " 1 'SIPHON' Drain the life of an enemy, restore a little of your mana.")
- 16:53, 4 November 2025 Raiwen talk contribs created page Chaotic Frequencies (Created page with " 1 'CHAOTIC FREQUENCIES' By sacrificing your own blood, you will tune your mind into pure chaos, and increase your spell power for a short while. Chaotic frequencies will cost you 10% of your maximum health to cast. This spell is a blood ritual, and only one blood ritual can be active at any time. See also: BLOOD RITUAL, SELF-INFLICTED DAMAGE")
- 16:52, 4 November 2025 Raiwen talk contribs created page More Gore (Redirected page to More Blood) Tag: New redirect
- 16:51, 4 November 2025 Raiwen talk contribs created page A Little Blood (Created page with " 1 'A LITTLE BLOOD' 'A LOT OF BLOOD' By sacrificing your own blood, you will increase your melee damage done for a short while. A little blood will cost you 15% of your max health, while a lot of blood costs 25%. Both spells are blood rituals, and only one blood ritual can be active at any time. See also: BLOOD RITUAL, SELF-INFLICTED DAMAGE")
- 16:50, 4 November 2025 Raiwen talk contribs created page More Blood (Created page with " 1 'MORE BLOOD' 'MORE GORE' 'MORE DEATH' 'PILE THE CORPSES' These skills increase melee damage from sacrificial daggers and scythes.")
- 16:48, 4 November 2025 Raiwen talk contribs created page Control Skeletons (Created page with "'''NO HELPFILE''' This skill grants the ability to raise skeleton pets.")
- 16:46, 4 November 2025 Raiwen talk contribs created page Undead Minions (Created page with "'''NO HELPFILE''' This Necromancer skill bumps abomination weight to 3, allowing you to begin creating pets.")
- 16:42, 4 November 2025 Raiwen talk contribs created page Chaotic Ritual (Redirected page to Unholy Ritual) Tag: New redirect
- 16:41, 4 November 2025 Raiwen talk contribs created page Undying Ritual (Redirected page to Unholy Ritual) Tag: New redirect
- 15:17, 4 November 2025 Raiwen talk contribs created page Help (Created page with " 0 HELP Syntax: help Syntax: help <keyword> AVATAR has an extensive help system full of every answer you could ever need. All you need to do, is tap into this knowledge using the help command. Here are the options: HELP No specification shows a one-page command summary. HELP <keyword> This shows the information we have on that subject. HELP <alphabetic letter> Thi...")
- 17:12, 3 November 2025 Raiwen talk contribs created page Black Glow (Created page with " 1 'BLACK GLOW' When the energy of the necromancer goes out of the visible spectrum, it will boost the maximum health of the necromancer. This spell is a glow spell, and only one glow can be active at any time. See also: GLOW")
- 17:12, 3 November 2025 Raiwen talk contribs created page Green Glow (Created page with " 1 'GREEN GLOW' When the energy of decay turns to the green spectrum, the necromancer will increase healing taken. This spell is a glow spell, and only one glow can be active at any time. See also: GLOW")
- 17:12, 3 November 2025 Raiwen talk contribs created page Red Glow (Created page with " 1 'RED GLOW' Tuning into the frequency of red light, the necromancer surrounds himself with an aura that damages any creature unfriendly to the necromancer. This spell is a glow spell, and only one glow can be active at any time. See also: GLOW")
- 17:11, 3 November 2025 Raiwen talk contribs created page Blue Glow (Created page with " 1 'BLUE GLOW' Adjusting the energy of decay to blue light makes the necromancer drain the life of his enemies, healing himself slightly on every melee hit. This spell is a glow spell, and only one glow can be active at any time. See also: GLOW")
- 17:10, 3 November 2025 Raiwen talk contribs created page Manifest Glow (Created page with " 1 'MANIFEST GLOW' Manifest glow is an enchantment cast on a weapon. Just like ordinary weapon enchants, it has its risks. It works like enchant weapon, but instead of adding hitroll and damroll, it adds a boost to your glow effects. The spell can, like enchant weapon, be cast multiple times on the same weapon. And yes, the bonus benefits the poor mortal which your soul is possessing, too. General rules apply here like enchant weapon spell.")
- 17:09, 3 November 2025 Raiwen talk contribs created page Glow (Created page with " 1 'GLOW' A necromancer is able to tune his decay into a spectral frequency of light. Different frequencies, give different opportunities. See also: BLUE GLOW, RED GLOW, GREEN GLOW, BLACK GLOW")
- 17:07, 3 November 2025 Raiwen talk contribs created page Unholy Ritual (Created page with " 1 'UNHOLY RITUAL' Syntax: c 'unholy ritual' <abom type> <name> Example: c 'unholy ritual' skeleton anthony For just a little of yourself, you can raise a corpse to fight for you. If no name is given, the abomination will be given a tag with a serial number. "We have to keep order!" - Alistair the Half, Servant to the great Sir Gohlac")
- 17:07, 3 November 2025 Raiwen talk contribs created page Corpse Drain (Created page with " 1 'CORPSE DRAIN' Corpse drain heals you for 20% of your maximum health. It will, before healing, cause you 10% self-inflicted damage. It will require a corpse to drain (on the ground in the same room). See also: SELF-INFLICTED DAMAGE")
- 16:24, 3 November 2025 Raiwen talk contribs created page Life Drain (Created page with " 1 'LIFE DRAIN' Drain the life of an enemy, heal yourself. Not exactly sure of the difference between this spell and leech.")
- 05:20, 3 November 2025 Raiwen talk contribs created page Nec (Redirected page to Category:Necromancers) Tag: New redirect
- 05:14, 3 November 2025 Raiwen talk contribs created page Necromancer Command (Created page with " 1 'NECROMANCER COMMAND' Syntax: necromancer Displays your necromancer sheet.")
- 05:13, 3 November 2025 Raiwen talk contribs created page Abomination Weight (Created page with " 1 'ABOMINATION WEIGHT' Each abomination you raise counts towards your limit by its weight (see individual help files for the abominations). The limit is raised by practicing different skills: * Undead minions (level 1) - max weight 2 * Undead guards (level 25) - max weight 5 * Undead battalion (level 50) - max weight 10 * Undead army (hero 101) - max weight 15 * Undead horde (lord) - max weight 25 * Countless undead (lord 750) - no limit")
- 05:13, 3 November 2025 Raiwen talk contribs created page Abomination Control (Redirected page to Undead Control) Tag: New redirect
- 05:11, 3 November 2025 Raiwen talk contribs created page Undead Control (Created page with " 1 'UNDEAD CONTROL' 'ABOMINATION CONTROL' Several control abilities allow you to raise and command different undead. Each undead has its own requirement.")
- 05:10, 3 November 2025 Raiwen talk contribs created page Abomination Vampire (Created page with " 1 'ABOM-VAMPIRE' "Vampires. Even I fear them, and I don't even have a neck they can bite! Blood- sucking, evil abominations, they are, be careful when raising them. Their bite will infest and raise even more vampires. It quickly gets out of control. And they are smart, very smart, you can't get rid of them once they are here... You will end up getting bitten and turn into one of them, or die in some other horrible way under their influence. They follow you everywh...")
- 05:10, 3 November 2025 Raiwen talk contribs created page Abomination Ghost (Created page with " 1 'ABOM-GHOST' "Ghosts. Horryfying, fascinating creatures! But not very interesting in the fields of necromancy studies. Ghosts will follow you through portals, and even across planes." - Sir Gholac: How I Lost My Head, Book 2, Chapter 3 (first lines) (Old Dusty Books, Ltd.)")
- 05:08, 3 November 2025 Raiwen talk contribs created page Abomination Ghoul (Created page with " "The ghoul. Is it undead? Is it an experiment? Do we care? No, we don't. We can control these, just as if they were mere zombies, but I should warn you: THEY ARE NOT! They know so many necromancy secrets. Well, in fact, the study of ghouls has led to many necromancy secrets." - The Head of Sir Gholac: Advanced Topics on Necromancy, Book 1 (Old Dusty Books, Ltd.) Passive ability "infected bite": Chance of applying infected bite to enemies. If an enemy...")
- 05:07, 3 November 2025 Raiwen talk contribs created page Abomination Bloated One (Created page with " "Bloated ones. Always been my favourite. The sweet smell of a watery grave. They are usually quite short lived, but very useful indeed. Good meat shields, and they can be commanded to explode, filling up the neighborhood with lovely flying spam, no that was my last meal, with lovely flying rotten poisonous flesh!" - The Head of Sir Gholac: Studies of Necromancy (prism-recording, Dial-a-Death Recordings) Passive ability "poisonous": Chance of applying...")
- 05:06, 3 November 2025 Raiwen talk contribs created page Abomination Zombie (Created page with " "Zombies. Despite actually having a brain, and I am not talking about the one in its mouth, CAN YOU STOP EATING YOU USELESS FAIL-RAISED NUMBSKULL, they seems to be rather brain-dead. Maybe they are. ARGH, STOP DESTROYING THE FURNATURE YOU... (a loud zapping noise can be heard followed by a sharp fizzling noise and a THUMB). Err, where did I come from. Yes, zombies. They like brains. They eat brains. But don't count on them having one. If they had one they would eat...")
- 05:05, 3 November 2025 Raiwen talk contribs created page Abomination Skeleton (Created page with " 1 'ABOM-SKELETON' "Ah, the simple skeleton. The first you learn. Despite their lack of brains, they seem quite... intelligent. They are able to wield weapons, and able to follow you through a portal. Despite this, hmm.. intelligence.. they are immune to all kinds of mind control effects. The proof that there is no brain in the skull. Oh, and I should mention this: They are very dedicated followers, and will willingly sacrifice themselves for your well-being."...")
- 05:05, 3 November 2025 Raiwen talk contribs created page Abominations (Created page with " 1 'ABOMINATIONS' A necromancer can raise dead enemies as abominations. Depending on which ritual is used to raise the undead, the necromancer might be able to chose what kind of abomination they want to raise. Sometimes they raise eachother. It can get a little out of control. Each abomination has a certain weight, which puts a limit to the number of undead you can control at a time. And they take some of your health with them. Permanently. Or, at least until the...")
- 05:02, 3 November 2025 Raiwen talk contribs created page Self-Inflicted Damage (Created page with " 1 'SELF-INFLICTED DAMAGE' Cutting your veins open to use your own blood in unholy rituals? What a splendid idea! Instead of using mana, many necromancer spells requires the use of blood from the necromancer to be cast. This is called self-inflicted damage. This damage is usually based on max health, and will not be affected by spells like sanctuary.")
- 04:54, 3 November 2025 Raiwen talk contribs created page Curse Of Decay (Created page with " 1 'CURSE OF DECAY' The rotting flesh of a necromancer can never be healed by priestly means. The Curse of Decay will reject all healing spells cast upon the necromancer.")
- 01:59, 3 November 2025 Raiwen talk contribs created page Category talk:Necromancers (Created page with "We've been asked to keep any quest information regarding this remort class off the wiki.")
- 12:21, 1 November 2025 3nki talk contribs created page Category:Necromancers (Created page with " * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * | Like dealing with death? | | Want to raise a horde of undead fighting for YOU? | | | | -If the answer is "yes" you should consider joining the | | ranks of the necromancers! | |...")
- 12:14, 1 November 2025 3nki talk contribs created page High Magick Interactions (Created page with " Upon reboot the first of the high magick interactions will be enabled. This involves having the following auras active all at once: - Antimagic feedback - Planar Modulation - Sympathetic Resonance When all are active, any spell user casting a spell with damage type matching the plane's energy affinity (see helpfile for planar modulation) will convert their spell damage to pure antimagic. Handy for resist bypass. More interactions will be add...")
- 12:11, 1 November 2025 3nki talk contribs created page Racial Tempest (Created page with " Syntax: racial tempest Cloud Giants can summon a powerful tempest at their location. This manifests in a similar manner to the localised thunderhead storms created by Stormlords. Infact, if an existing thunderhead lingers in the room then this racial will serve to strengthen the existing storm. This racial is EXHAUSTED for a long time when used. See also: RACIALS, EXHAUST, Thun...")
- 18:46, 2 October 2025 Termie talk contribs created page Fury Affects (Created page with "Fury Affects are special modifiers randomly bestowed by the Wildmind spell upon gaining exp from a worthwhile enemy indirect combat. Possible Fury affects include: * '''Daring Fury''': Gain a damage bonus and a reduction in mana costs of psionic attack spells as long as you do not have Sanctuary. * '''Destructive Fury''': Detonating equipment partially recharges your Wildmind buffer. * '''Explosive Fury''': Your surge costs are reduced, but your surge level is randomize...")
- 18:45, 2 October 2025 Termie talk contribs created page Fury affects (Created page with "Fury Affects are special modifiers randomly bestowed by the Wildmind spell upon gaining exp from a worthwhile enemy indirect combat. Possible Fury affects include: * '''Daring Fury''': Gain a damage bonus and a reduction in mana costs of psionic attack spells as long as you do not have Sanctuary. * '''Destructive Fury''': Detonating equipment partially recharges your Wildmind buffer. * '''Explosive Fury''': Your surge costs are reduced, but your surge level is randomize...")
- 00:17, 14 September 2025 3nki talk contribs created page Category:Accursed Graveyard (Created page with " Shrouded in eternal twilight, the Forgotten Graveyard is a vast, desolate expanse where time itself seems to stand still. Crumbling tombstones lean at odd angles, their inscriptions worn away by centuries of wind and rain. Gnarled, skeletal trees claw at the sky, their barren branches swaying despite the absence of any breeze. A thick, clinging mist coils around the gravestones, carrying whispers of the long-departed soft murmurs that never quite fade....")
- 00:08, 14 September 2025 3nki talk contribs created page Terminal Rampage (Created page with " Prerequisites: final fury Syntax: stance terminal Gone down swinging? No problem! When in this stance instead of dying a berserker will instead be immediately healed for a portion of their maximum health. At the same time, they will be cursed with a death timer which will tick down and eventually kill them. Each kill however, will extend the duration of timer. If a sufficient number of kills are obtained the death timer is removed completely! Th...")
- 00:06, 14 September 2025 3nki talk contribs created page Expel (Created page with " Syntax: impel <direction> <target> expel <direction> <target> Sufficiently powerful stormlords can utilize the storms they create to manipulate creatures in their vicinity. Impel will drag a creature from the selected direction and hurl it into the room you are currently in. Expel will toss a creature from your current position to a room in the direction you specify. In order to use these skills, there must be a storm weather objec...")