Difference between revisions of "Category:Apocalypse"
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Many mobs will aggy on visible characters, so movehidden is recommended. Lowmort groups should stick to the ground level and scan before moving so as not to accidently wander into a horsie or [[Dust Demon]]. Heroes duoing or small lowhero groups will do well here, also can dive into survivor section and go after [[Jackal]] for [[Carburized Steel Plate Armor|Carbs]] ([[Panther]] also carries the armor but he is significantly more difficult). | Many mobs will aggy on visible characters, so movehidden is recommended. Lowmort groups should stick to the ground level and scan before moving so as not to accidently wander into a horsie or [[Dust Demon]]. Heroes duoing or small lowhero groups will do well here, also can dive into survivor section and go after [[Jackal]] for [[Carburized Steel Plate Armor|Carbs]] ([[Panther]] also carries the armor but he is significantly more difficult). | ||
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+ | == Exploring the area == | ||
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+ | The main attractions of this area are the five Horsemen - War, Famine, Pestilence, Death, and Apocalypse. Due to their size and strength, and the low xp & modest gear they provide, they are virtually never killed. In order of difficulty, they are: Pestilence, Death, War, Famine, Apocalypse (who is sanced and 8 levels higher). It takes approximately 15-17 torments surged at 5 to kill these mobs (and presumably 5-10 more for their boss). | ||
[[Category: Hero Areas]] | [[Category: Hero Areas]] |
Revision as of 22:21, 13 October 2014
Far, far from Midgaard, in the very northeastern reaches of the Great Forest Wildwood, the forces of Apocalypse and his Horsemen, Death, War, Famine and Pestilence are bringing this corner of the worlds to its knees. This is a place of fire, of widespread plague, of starvation and misery. Going there is said to bring nothing but sickness, tragedy and death. The few who claimed to have survived a trip to Apocalypse are generally shunned in the cities, dismissed as madmen or feared as demons.
Level Range: 51-51
Builder: Mega
Directions
Walking route from Aelmon: 16e, [e], 2e, n, 2e, 3s, 3e, 3n, 2w, 3n, w, n, e, n, e, 5n, e, s, e, 2n, 3e.
Portaling point(s) suggested: skeletal guard.
Connections
Adventuring
lots of pps. skel guar is a nice safe one. Plenty of non aggie mobs, but this area has a reputation for a reason...
Many mobs will aggy on visible characters, so movehidden is recommended. Lowmort groups should stick to the ground level and scan before moving so as not to accidently wander into a horsie or Dust Demon. Heroes duoing or small lowhero groups will do well here, also can dive into survivor section and go after Jackal for Carbs (Panther also carries the armor but he is significantly more difficult).
Exploring the area
The main attractions of this area are the five Horsemen - War, Famine, Pestilence, Death, and Apocalypse. Due to their size and strength, and the low xp & modest gear they provide, they are virtually never killed. In order of difficulty, they are: Pestilence, Death, War, Famine, Apocalypse (who is sanced and 8 levels higher). It takes approximately 15-17 torments surged at 5 to kill these mobs (and presumably 5-10 more for their boss).
Subcategories
This category has the following 2 subcategories, out of 2 total.