Difference between revisions of "Category:Citadel Of Arcanists"

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== Navigation ==
 
== Navigation ==
  
This area is a above ground/below ground split. The area below is pretty much east to west with a few ups and down. The top portion is a little flatter. There is a tower to the northwest and a tower to the east. A shack in the north is where a much of in-repair constructs are. The entrance to the downs are in the southeast and south west.
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The main ground level of the area is a courtyard laid out generally in an "L" shape, with the main entrance along the side of the "L".  The more interesting parts of the area are above and below ground. The area below is pretty much a straight east to west line with a few ups and down and rooms off the main path. There is a tower to the northwest and a tower to the east. A shack in the north is where a bunch of in-repair constructs are. There are two entrances to underground, in the southeast and southwest ends of the "L".
  
 
== Adventuring ==
 
== Adventuring ==
This area can be good for high low mort groups or low hero group runs. The more numerous mobs provide plenty of easy to reach experience, but care must be taken to watch out for hero level mobs.  The are a few higher level mobs with gear, but they are spread out and do not generally make for a upper level experience runs, although they can provide good sources of solo experience.  Not until later in the quest does it get really aggie. The masters are upper level and may cast. The lower mobs (students and even lower the constructs) may flee. A lot of nice [[Mana Points|mana]] gear here (nothing top tier) and [[:Category:Level Gear|stat gear]]. There is even a [[Sanctuary|sanctuary]] [[Charred Pentagram Amulet|staff]] (yea even though it is called an amulet) for you evil types here.
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This area can be good for high low mort groups or low hero group runs. The more numerous mobs in the court yard area, various kinds of homunculus, provide plenty of easy to reach experience, but care must be taken to watch out for hero level mobs.  The lower level students and more advanced initiates provide experience for stronger groups or low level heroes.  The lower level mobs (students and constructs) may flee.
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The are a few higher level mobs with gear, but they are spread out and do not generally make for an upper level experience runs, although they can provide good sources of solo experience.  There are several quests in the area that involve the higher level mobs.  Not until later in the quest do the mobs get [[Aggressive|aggie]]. The masters are higher levels and may cast. There is a variety of usable [[Mana Points|mana]], [[:Category:Level Gear|stat gear]] and affects gear here, but nothing top tier. There is even a [[Sanctuary|sanctuary]] [[Charred Pentagram Amulet|staff]] for evil types here.
  
 
[[Category: Lowmort 41-50 Areas]]
 
[[Category: Lowmort 41-50 Areas]]
 
[[Category: Hero Areas]]
 
[[Category: Hero Areas]]

Revision as of 18:01, 10 September 2008

Level Range: 45-51

Builder: Oltor

Directions

Walking route from Aelmon: 16e,[e],2e,n,2e,3s,4e,2s,2e,2s
Portaling point(s) suggested: Vymm.

Connections

The area is located off of the Wildwood in the southeast corner.


Navigation

The main ground level of the area is a courtyard laid out generally in an "L" shape, with the main entrance along the side of the "L". The more interesting parts of the area are above and below ground. The area below is pretty much a straight east to west line with a few ups and down and rooms off the main path. There is a tower to the northwest and a tower to the east. A shack in the north is where a bunch of in-repair constructs are. There are two entrances to underground, in the southeast and southwest ends of the "L".

Adventuring

This area can be good for high low mort groups or low hero group runs. The more numerous mobs in the court yard area, various kinds of homunculus, provide plenty of easy to reach experience, but care must be taken to watch out for hero level mobs. The lower level students and more advanced initiates provide experience for stronger groups or low level heroes. The lower level mobs (students and constructs) may flee.

The are a few higher level mobs with gear, but they are spread out and do not generally make for an upper level experience runs, although they can provide good sources of solo experience. There are several quests in the area that involve the higher level mobs. Not until later in the quest do the mobs get aggie. The masters are higher levels and may cast. There is a variety of usable mana, stat gear and affects gear here, but nothing top tier. There is even a sanctuary staff for evil types here.

Subcategories

This category has the following 3 subcategories, out of 3 total.

Pages in category "Citadel Of Arcanists"

This category contains only the following page.