Difference between revisions of "Kzinti War Wizard"

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''tnlThis tall wizard has a scarred face, apparently from great burns. An accident with a fireball, perhaps, but it only adds to his fire for conquest. His explosive magicks have lead to many Kzinti victories, and he hopes someday to add another notch to his belt.''
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''This tall wizard has a scarred face, apparently from great burns. An accident with a fireball, perhaps, but it only adds to his fire for conquest. His explosive magicks have lead to many Kzinti victories, and he hopes someday to add another notch to his belt.''
  
 
'''Keywords:''' kzinti, war, wizard.<br>
 
'''Keywords:''' kzinti, war, wizard.<br>
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'''[[Alignment |Alignment]]:''' apathetic.<br>
 
'''[[Alignment |Alignment]]:''' apathetic.<br>
 
'''[[:Category: Mob Types |Flags]]:''' [[Sentinel Mobs |steadfast]].<br>
 
'''[[:Category: Mob Types |Flags]]:''' [[Sentinel Mobs |steadfast]].<br>
'''Affects:''' [[Sanctuary |sanctuary]], [[Hide |hide]], [[Detect Hidden |detect hidden]].<br>
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'''Affects:''' [[Sanctuary |sanctuary]], [[Aggressive|aggie]], [[Hide |hide]], [[Detect Hidden |detect hidden]].<br>
  
 
== Gear ==
 
== Gear ==
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The Kzinti war wizard is carrying:
 
The Kzinti war wizard is carrying:
       [[Book of Flash |Book of Flash]]
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       [[Book Of Flash | book of Flash]]
  
  
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Walking route from [[Kzinti Weaponsmith |Kzinti weaponsmith]]: s, 2e, 2n, [n], n, u, [s}, s, e, n u.<br>  To get past the first locked door you must kill the 2 [[Kzinti Assassin |Kzinti assassin]]s for [[a Glowing Kzinti Insignia |a glowing kzinti insignia]].  To get past the second locked door you must kill [[Kzinti Field Lieutenant |The Kzinti field lieutenant]] for the [[a Special Kzinti Insignia |a special Kzinti insignia]]
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Walking route from [[Kzinti Weaponsmith |Kzinti weaponsmith]]: s, 2e, 2n, [n], n, u, [s}, s, e, n u.<br>  To get past the first locked door you must kill the 2 [[Kzinti Assassin |Kzinti assassin]]s for [[a Glowing Kzinti Insignia |a glowing kzinti insignia]].  To get past the second locked door you must kill [[Kzinti Field Lieutenant |The Kzinti field lieutenant]] for the [[a Special Kzinti Insignia |a special Kzinti insignia]].  The path to the War Wizard contain numerous [[Aggressive|aggie]] mobs.
 
   
 
   
  

Latest revision as of 19:57, 31 January 2008

This tall wizard has a scarred face, apparently from great burns. An accident with a fireball, perhaps, but it only adds to his fire for conquest. His explosive magicks have lead to many Kzinti victories, and he hopes someday to add another notch to his belt.

Keywords: kzinti, war, wizard.
Level: 65.
Alignment: apathetic.
Flags: steadfast.
Affects: sanctuary, aggie, hide, detect hidden.

Gear

The Kzinti war wizard is using nothing.

The Kzinti war wizard is carrying:

      book of Flash


Comments

The Kzinti war wizard is in a room with the Kzinti commander.

Directions

Area: Kzinti Outpost (Map).


Walking route from Kzinti weaponsmith: s, 2e, 2n, [n], n, u, [s}, s, e, n u.
To get past the first locked door you must kill the 2 Kzinti assassins for a glowing kzinti insignia. To get past the second locked door you must kill The Kzinti field lieutenant for the a special Kzinti insignia. The path to the War Wizard contain numerous aggie mobs.


The Kzinti war wizard is not portable.