Jump to content

Kzinti War Wizard: Difference between revisions

From AvatarWiki
Kweitous (talk | contribs)
No edit summary
Kweitous (talk | contribs)
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
''tnlThis tall wizard has a scarred face, apparently from great burns. An accident with a fireball, perhaps, but it only adds to his fire for conquest. His explosive magicks have lead to many Kzinti victories, and he hopes someday to add another notch to his belt.''
''This tall wizard has a scarred face, apparently from great burns. An accident with a fireball, perhaps, but it only adds to his fire for conquest. His explosive magicks have lead to many Kzinti victories, and he hopes someday to add another notch to his belt.''


'''Keywords:''' kzinti, war, wizard.<br>
'''Keywords:''' kzinti, war, wizard.<br>
Line 5: Line 5:
'''[[Alignment |Alignment]]:''' apathetic.<br>
'''[[Alignment |Alignment]]:''' apathetic.<br>
'''[[:Category: Mob Types |Flags]]:''' [[Sentinel Mobs |steadfast]].<br>
'''[[:Category: Mob Types |Flags]]:''' [[Sentinel Mobs |steadfast]].<br>
'''Affects:''' [[Sanctuary |sanctuary]], [[Hide |hide]], [[Detect Hidden |detect hidden]].<br>
'''Affects:''' [[Sanctuary |sanctuary]], [[Aggressive|aggie]], [[Hide |hide]], [[Detect Hidden |detect hidden]].<br>


== Gear ==
== Gear ==
Line 22: Line 22:




Walking route from [[Kzinti Weaponsmith |Kzinti weaponsmith]]: s, 2e, 2n, [n], n, u, [s}, s, e, n u.<br>  To get past the first locked door you must kill the 2 [[Kzinti Assassin |Kzinti assassin]]s for [[a Glowing Kzinti Insignia |a glowing kzinti insignia]].  To get past the second locked door you must kill [[Kzinti Field Lieutenant |The Kzinti field lieutenant]] for the [[a Special Kzinti Insignia |a special Kzinti insignia]]
Walking route from [[Kzinti Weaponsmith |Kzinti weaponsmith]]: s, 2e, 2n, [n], n, u, [s}, s, e, n u.<br>  To get past the first locked door you must kill the 2 [[Kzinti Assassin |Kzinti assassin]]s for [[a Glowing Kzinti Insignia |a glowing kzinti insignia]].  To get past the second locked door you must kill [[Kzinti Field Lieutenant |The Kzinti field lieutenant]] for the [[a Special Kzinti Insignia |a special Kzinti insignia]].  The path to the War Wizard contain numerous [[Aggressive|aggie]] mobs.
   
   



Latest revision as of 23:57, 31 January 2008

This tall wizard has a scarred face, apparently from great burns. An accident with a fireball, perhaps, but it only adds to his fire for conquest. His explosive magicks have lead to many Kzinti victories, and he hopes someday to add another notch to his belt.

Keywords: kzinti, war, wizard.
Level: 65.
Alignment: apathetic.
Flags: steadfast.
Affects: sanctuary, aggie, hide, detect hidden.

Gear

The Kzinti war wizard is using nothing.

The Kzinti war wizard is carrying:

      book of Flash


Comments

The Kzinti war wizard is in a room with the Kzinti commander.

Directions

Area: Kzinti Outpost (Map).


Walking route from Kzinti weaponsmith: s, 2e, 2n, [n], n, u, [s}, s, e, n u.
To get past the first locked door you must kill the 2 Kzinti assassins for a glowing kzinti insignia. To get past the second locked door you must kill The Kzinti field lieutenant for the a special Kzinti insignia. The path to the War Wizard contain numerous aggie mobs.


The Kzinti war wizard is not portable.