Difference between revisions of "Talk:Tssasskkas Scales"

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--[[User:MedEad|MedEad]] 01:14, 13 January 2009 (UTC)
 
--[[User:MedEad|MedEad]] 01:14, 13 January 2009 (UTC)
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== huzzah! ==
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OK, I figured out the quests in this area, but since I kinda cheated, I feel bad about spelling it out here.  So, some hints:
 +
*The hardest to find items have already been discussed on the wiki.  Everything else that the lich and his spirit are looking for aren't particularly well hidden in the area.
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*The "wrapping" is kind of a stretch imo :P
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*The lich's spirit isn't looking for a set of eyes.  He wants proof that you took care of something for him.
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Good luck kids.  [[User:Waite|Waite]] 02:31, 21 January 2009 (UTC)

Revision as of 21:31, 20 January 2009

If you still have the scales, Waite, there's a lich in a hidden tower in the section where the animated lord corpses are. The lich doesn't aggie (might be a safe room), and might be interested in the ticket. --Masamune 11:40, 29 January 2007 (CST)


You give tssasskkas scales to The lich.
The lich says, 'There is more yet you must bring me.'

good thinking. I'll keep you posted if I figure it out. Waite 19:24, 29 January 2007 (CST)


Any news?


No flesh remains upon the lich's skeleton. The bones are a pristine white,
similar to the walls of the tower. Twin points of blue light gaze from the
orbits. The lich's heavily embroidered robes are cut in an ancient style,
but still possess the original deep blue coloring.
Raising a bony hand, the lich welcomes everybody.
"Long have I waited here, watching realms and rulers come and go as the river
of time flowed on. This I did in isolation, deep within the mountain now
called Devil's Peak. Then one day, elemental water started rushing into my
cavern, and my isolation was ended. The demon Tssasskkas claims this cavern
as hers, leaving minions to harass me, but lairing elsewhere. She seeks the
knowledge from my library, which cannot be. Many have come to my defense;
some have succeeded in slowing Tssasskkas, many have fallen and now serve her.
May you be amongst those who survive."
The skeleton goes still, and the twin lights fade slightly. It will speak no
more at this time.

The only keyword i can get to work is "spirit t" so this is a safer port for getting into the lair. I don't see anything special going on in the room, but I'm not sure what the library is that this mob is talking about.

Any ideas?

p.s., it's also fullsafe

--Arcano 02:34, 25 August 2007 (CDT)


I've gathered a bit more information about this quest, but I still haven't completed it.

If you kill the Animated Corpse Of Annika you can loot a Third Eye from her corpse. This is another ticket. IIRC, the lich is interested in Tssasskkas' scales, and the lich's spirit is interested in the third eye. But they both give me the whole "there is more you must bring me" blurb. You've probably got a point about trying to find this guy's library.

Another oddity of this area is a room with ~15 low level "cave critters" in a blind room. To get there make your way past the rogue lore door and look for a path that heads south and down. I've tried leaving this blind room from every possible direction, but none of them seem to lead anywhere special.

I've heard that the prize for this quest is a 15 dr claw (no clue weapon type) but I haven't seen one in person nor met anyone who claims they know how to obtain it.

Waite 13:07, 27 August 2007 (CDT)


Still haven't figured it out yet, but I've found a few more clues form edescs in the lich's room.

Here's the room description:

The Tower-3rd floor
[Exits: down]
The stairway opens onto the top level of the tower. Great mirrors cover all
the walls, stretching from the ceiling to the thickly carpeted floor. A
circular table crafted from a dark wood sits in the center of the room, with
a high-backed chair set inside the open center of the table. A soft glow fills
the room, its source unseen.
     A plain wood chest rests next to the staircase
Pinpoints of light gaze from the orbits of the seated skeleton.
A faint glow marks the presence of the lich's spirit.

look mirror:

Each mirror is set within a spectacularly carved hardwood frame and secured
to the tower wall. The images reflected in each mirror are not of the room,
but of other places. The images flicker rapidly, giving little time to study
any given scene. One mirror, framed in ironwood wrapped with ornate mithril
wire, does not change, and remains focused on a blacksmith and his forge.

l blacksmith:

An ethereal voice sighs sadly, then the skeleton nods at the blacksmith.
"Jaranan has served faithfully for a very long time. He does not know the
passage of time, and is content to work at his forge, crafting blades of
the highest quality. I still search for a way to free him, but have yet to
succeed."
Clad only in a leather apron and leather breeches, Jaranon has the build of
one who has spent his life before the forge. While definitely human, he could
be mistaken for a tall, beardless dwarf given his girth to height ratio. He
effortless swings hammers that most could not lift, deftly bring beauty to
raw ore. He seems to be nearing the completion of a very large sword, its
exceptional blade lying across the top of anvil.

l blade:

The razor-sharp blade of the sword stretches for over 3 feet. The hilt has
not been completed, and this is the only imperfection visible.

l hilt:

The hilt has no wrapping. There appears to be a place for an oval
stone to be set.
Full of pride but filled with sadness, the ethereal voice utters:
"Jaranan's blades are the finest there are. Unfortunately, he lacks the
materials to finish the hilts. Bring me what he needs and proof of
Tssasskkas' demise, and I shall call upon the magic of the mirror."

So in light of all this, here's my theory:

  • To get the sword, you need to bring these scales, some wrapping, and a stone to the lich.
  • The lich's spirit probably wants two eyes, considering he says "there is more you must bring me" when I try to give him annika's third eye. I bet he'll give us either the wrapping or the stone when we give him some eyes.

Also, the chest in the room can only be opened by utilizing the break command. It's got a ruby, an emerald, and a sapphire in it.

I'll keep you all posted if I figure anything else out.

Waite 13:47, 9 September 2007 (CDT)

The spirit's "t" keyword is "tzzan" --Neyne 05:30, 6 November 2007 (CST)


Still haven't figured it out, but here's some more clues.

First, towards the beginning of the area there's a mob named Rockfist. Inside his container is a Catseye Gem. At first I overlooked this as normal gemstone cruft, but someone pointed out to me that it isn't a normal gemstone; it is of type treasure. I tried giving the Third Eye to the lich's spirit when I had this gem in my inventory, but there is still 'more yet you must bring him'.

Also, there's this room in the watery tunnel portion of the area:

Three-way intersection (Water)
[Exits: east south west]
The tunnel slopes downward toward the south. A smooth tunnel branches off
to the west, while the main tunnel turns eastward. A large purple stone has
been embedded in the bedrock between the branches.

l stone:

The smooth, oval surface of the stone seems to absorb light and other
energy from the surrounding waters.

Looks like what we need for the hilt of the sword, does it not? Unfortunately it's not gettable, breakable, enterable, or pullable. Note that this room is nospell.

Anyway, that's it for now. Lemme know if you guys figure anything further out. Waite 16:22, 27 December 2007 (EST)

I know this is silly but you did not mention pushing it or trying to open it. --Ylem 09:57, 28 December 2007 (EST)

I tried those commands too, no luck. As far as I can tell it's just an extra description in the room, not an actual object. Waite 11:49, 28 December 2007 (EST)

further details in tss' room...

Tssasskkas' Lair

A vast cave opens up around you. The limestone floor rises rapidly from the
depths, becoming a large, submerged platform at the back of the cavern. The
water tingles with magical energy. Strange symbols have been engraved on all
the walls. Large bubbles float about the cave, gently bouncing off the rugged
walls whenever a collision occurs.

'look bubbles'

Each of the unbreakable bubbles contains fantastic treasures. Weapons
fill one bubble, many of them in styles long since vanished from
Midgaardia, while similar style armor fills others. Otherwordly gems
rest in platinum gilded gold chests. Other bubbles float about with
even more fantastic items. No matter the weight or size of items, the
bubbles float effortlessly in the waters of Tssasskkas' cave.

'look fantastic'

The most fantastic item is captured within a stationary bubble near the
cavern ceiling. Within is held the gasseous statue of a water elemental. An
unseen force holds the steam representing the elemental lord into a fixed
humanoid shape. Denser steam flows from the eight hands of the statue,
appearing much like flowing water, though the bubble neither fills nor
clouds over.

'look statue'

Peering closer at the statue, one can see the immense hatred frozen on
the elemental lord's face. Tssasskkas summoned and captured the lord as
part of her expansion. It is his power that Tssasskkas is using to keep
her tunnels full of water.

Is there something more to the elementals? I've skinned all their corpses and not seen anything. I thought posting this might help all others giving this toughie a try. :)

--MedEad 00:31, 8 January 2009 (UTC)

The first description (in the room) mentions symbols. Anyone look at those? --Ylem 13:04, 8 January 2009 (UTC)

'look symbols'

Most of the symbols are unrecognizable, though a few seem mystical.

They turn up in the room below, with the eyeless terrors, as well...

Plateau

A large plateau has been carved into the top of the stalagmite. High walls
rise far above the plateau in all directions except for a narrow gash
splitting the eastern wall. Numerous caves have been carved into the walls
at all elevations, with the largest caves grouped against the northern
wall.

'look caves'

The caves look like typical caves, except for the very largest cave. It
is set part way up the northern wall, with wards that glow even brighter
than the rest of the wall wards.

'look wall'

Mystical symbols cover the plateau walls, radiating a soft light.

They don't seem relative to the quest. Just the nature of the area/rooms. Same with the elemental stuff above in Tssaskkass' room I think. Probably just history development.

I checked out the critters' room and skinned their corpses to no avail. Seriously, have skinned every mob in the area now so I'm really at a loss as to what the heck the wrapping could be. :P

--MedEad 01:14, 13 January 2009 (UTC)

huzzah!

OK, I figured out the quests in this area, but since I kinda cheated, I feel bad about spelling it out here. So, some hints:

  • The hardest to find items have already been discussed on the wiki. Everything else that the lich and his spirit are looking for aren't particularly well hidden in the area.
  • The "wrapping" is kind of a stretch imo :P
  • The lich's spirit isn't looking for a set of eyes. He wants proof that you took care of something for him.

Good luck kids. Waite 02:31, 21 January 2009 (UTC)