Difference between revisions of "Zmud Lord Stab Triggers"

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Also if people have names that match the stab target you will try to stab the player rather than the mob, eg: imp for cinderheim would stab anyone whose name begins with imp.
 
Also if people have names that match the stab target you will try to stab the player rather than the mob, eg: imp for cinderheim would stab anyone whose name begins with imp.
  
Considering if there is a way to do this some other way using stored variables that you could create and delete using the menu system. EG a string list of run names displayed that references another stinglist think of an array its workign out how to do it atm.  
+
There is a cleaner way of doing this using database record variables and %pick (Credits to Tabion one night over chat for explaining this method) which I have used for my cMUD trigger set.
 
   
 
   
 
[[Category:Zmud Scripting]]
 
[[Category:Zmud Scripting]]

Latest revision as of 15:11, 13 January 2011

This is a script for stabbing at lord.

Usage:

Using the right click menu add what mobs you are stabbing and which number(s).

Then click on the button or press F12 to activate the Auto stab trigger. When the Auto stab trigger is on you will try to stab whatever mobs you have added to the target list, for whatever number you have added, whenever you follow someone into a room.

An option for custom targets is included in the menus for new runs or runs that are not in the menu system, to add multiple targets this way use | to separate eg mob1|mob2|mob3, using this method adds to the current target list and does not replace it.

F10 will stab manually, useful when your full and group is resting in a non safe area to catch aggies.


Code

Copy this section and paste it into a *.txt file. Then, in zMUD, go to "Settings -> File -> Import Text" and select the file you saved to:

#CLASS {Stabbing}
#ALIAS stab {#for @StabTargList {assas %1%i}}
#ALIAS stabbing {#if (@StabNumbList==%null) {stab} {#if (%numitems( @StabNumbList)==1) {stab @StabNumbList.} {#for @StabNumbList {stab %i.}}}}
#VAR StabTargList {}
#VAR StabNumbList {}
#KEY F12 {#bu stabtrigbut}
#KEY F10 {stabbing}
#BUTTON 4 {stab-off} {#t+ stabtrig} {Stab-on} {#t- stabtrig} {} {1} {} {Size} {70} {20} {} {} {} {31} {30} {} {} "" {} {} {stabtrigbut}
#MENU {Stab Targets} {} "" {StabTargMenu}
#MENU {Stab Number} {} "" {StabNumberMenu}
#CLASS 0
#CLASS {Stabbing|StabTargMenu} {menu}
#VAR CustomTarg {}
#MENU {Clear Targets} {#var StabTargList %null} ""
#MENU {Custom targets} {
  #PR CustomTarg "Enter targets separated with |"
  #if (%begins( @customtarg, "|")) {#var CustomTarg %delete( @customtarg, 1, 1)}
  #if (%ends( @customtarg, "|")) {#var CustomTarg %delete( @customtarg, %len( @customtarg), 1)}
  #if ((@StabTargList!=%null)AND(@CustomTarg!=%null)) {#var StabTargList %concat( @StabTargList, "|")}
  #var StabTargList %concat( @StabTargList, @CustomTarg)
  } ""
#MENU {gi} {
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
  #var StabTargList %concat( @StabTargList, "gish|gith|female")
  } ""
#MENU {water} {
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
  #var StabTargList %concat( @StabTargList, "water|wyrm")
  } ""
#MENU {Chim} {#var StabTargList %additem( chim, @StabTargList)} ""
#MENU {bale} {#var StabTargList %additem( bale, @StabTargList)} ""
#MENU {fae} {#var StabTargList %additem( fae, @StabTargList)} ""
#MENU {stat} {#var StabTargList %additem( stat, @StabTargList)} ""
#MENU {dem} {#var StabTargList %additem( dem, @StabTargList)} ""
#MENU {jungle} {
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
  #var StabTargList %concat( @StabTargList, "pan|ana|sus|yor|kzi")
  } ""
#MENU {volcano} {
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
  #var StabTargList %concat( @StabTargList, "pyro|darken|mephit|salam|lava|fire")
  } ""
#MENU {karn proper} {
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
  #var StabTargList %concat( @StabTargList, "akuma|man|cutthroat|crazed|humanoid|scourge|merm|reaper")
  } ""
#MENU {memlane astral} {
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
  #var StabTargList %concat( @StabTargList, "gith|soul|memory|pain|death|tiam|fae|shadow|queen|giant")
  } ""
#MENU {rohp} {
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
  #var StabTargList %concat( @StabTargList, "delus|phant|pred|obli|denog|dog")
  } ""
#MENU {earth} {
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
  #var StabTargList %concat( @StabTargList, "elem|wyrm|merc|slave|serv")
  } ""
#MENU {fire} {
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
  #var StabTargList %concat( @StabTargList, "elem|fire|knight|ember|troll|lava|mephit|sala")
  } ""
#MENU {cinderheim} {
  #var StabTargList %additem( sent, @StabTargList)
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
  #var StabTargList %concat( @StabTargList, "imp|flame|sala|smoke|tar|fire|lava|dweller|wind|spirit|giant|body")
  } ""
#CLASS 0
#CLASS {Stabbing|StabNumberMenu} {menu}
#MENU {3.} {#var StabNumbList %additem( 3 , @StabNumbList)} ""
#MENU {2.} {#var StabNumbList %additem( 2 , @StabNumbList)} ""
#MENU {1.} {#var StabNumbList %additem( 1 , @StabNumbList)} ""
#MENU {Clear Numbers} {#var StabNumbList %null} ""
#CLASS 0
#CLASS {Stabbing|stabtrig}
#TRIGGER {You follow} {
  stabbing
  }
#CLASS 0

Designer comments

The menu system for mob targets is a bit jumbled and could be tidied up for all the specific runs (Gear or XP) also I don't have the targets for all the specific runs so they would need adding. Its VERY SPAMMY to the user so the use of #gag might be helpful.

Also if people have names that match the stab target you will try to stab the player rather than the mob, eg: imp for cinderheim would stab anyone whose name begins with imp.

There is a cleaner way of doing this using database record variables and %pick (Credits to Tabion one night over chat for explaining this method) which I have used for my cMUD trigger set.