Difference between revisions of "User talk:Rhodry"

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This is a script for stabbing at lord.
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Adding the following to the base group also makes it work:
  
Usage: Using the right click menu add what mobs you are stabbing and which number(s).
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#var groupmem {}
 +
#ali {setgroup} {#var groupmem {};group}
 +
#trig {%d|%d %w (%w)} {#additem groupmem %1}
  
Then click on the button or press F12 to activate the Auto stab trigger. When the Auto stab trigger is on you will try to stab whatever mobs you have added to the target list, for whatever number you have added, whenever you follow someone into a room.
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== resc trigger ==
  
F10 will stab manually, useful when your full and group is resting in a non safe area to catch aggies.
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You're right, that's a more elegant solution than the current form of the rescue trigger. Thanks :) --[[User:MooNFisH|Llanor]] 11:32, 5 February 2011 (EST)
 
 
== Code ==
 
''Copy this section and paste it into a *.txt file. Then, in zMUD, go to "Settings -> File -> Import Text" and select the file you saved to:''
 
<pre>
 
#CLASS {Stabbing}
 
#ALIAS stab {#for @StabTargList {assas %1%i}}
 
#ALIAS stabbing {#if (@StabNumbList==%null) {stab} {#if (%numitems( @StabNumbList)==1) {stab @StabNumbList.} {#for @StabNumbList {stab %i.}}}}
 
#VAR StabTargList {}
 
#VAR StabNumbList {}
 
#KEY F12 {#bu stabbut}
 
#KEY F10 {stabbing}
 
#BUTTON 4 {stab-off} {#t+ stabtrig} {Stab-on} {#t- stabtrig} {} {1} {} {Size} {70} {20} {} {} {} {31} {30} {} {} "" {} {} {stabtrigbut}
 
#MENU {Stab Targets} {} "" {StabTargMenu}
 
#MENU {Stab Number} {} "" {StabNumberMenu}
 
#CLASS 0
 
#CLASS {Stabbing|StabTargMenu} {menu}
 
#MENU {Clear Targets} {#var StabTargList %null} ""
 
#MENU {gi} {
 
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
 
  #var StabTargList %concat( @StabTargList, "gish|gith|female")
 
  } ""
 
#MENU {water} {
 
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
 
  #var StabTargList %concat( @StabTargList, "water|wyrm")
 
  } ""
 
#MENU {Chim} {#var StabTargList %additem( chim, @StabTargList)} ""
 
#MENU {bale} {#var StabTargList %additem( bale, @StabTargList)} ""
 
#MENU {fae} {#var StabTargList %additem( fae, @StabTargList)} ""
 
#MENU {stat} {#var StabTargList %additem( stat, @StabTargList)} ""
 
#MENU {dem} {#var StabTargList %additem( dem, @StabTargList)} ""
 
#MENU {jungle} {
 
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
 
  #var StabTargList %concat( @StabTargList, "pan|ana|sus|yor|kzi")
 
  } ""
 
#MENU {volcano} {
 
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
 
  #var StabTargList %concat( @StabTargList, "pyro|darken|mephit|salam|lava|fire")
 
  } ""
 
#MENU {karn proper} {
 
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
 
  #var StabTargList %concat( @StabTargList, "akuma|man|cutthroat|crazed|humanoid|scourge|merm|reaper")
 
  } ""
 
#MENU {memlane astral} {
 
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
 
  #var StabTargList %concat( @StabTargList, "gith|soul|memory|pain|death|tiam|fae|shadow|queen|giant")
 
  } ""
 
#MENU {rohp} {
 
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
 
  #var StabTargList %concat( @StabTargList, "delus|phant|pred|obli|denog|dog")
 
  } ""
 
#MENU {earth} {
 
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
 
  #var StabTargList %concat( @StabTargList, "elem|wyrm|merc|slave|serv")
 
  } ""
 
#MENU {fire} {
 
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
 
  #var StabTargList %concat( @StabTargList, "elem|fire|knight|ember|troll|lava|mephit|sala")
 
  } ""
 
#MENU {cinderheim} {
 
  #var StabTargList %additem( sent, @StabTargList)
 
  #if (@StabTargList!=%null) {#var StabTargList %concat( @StabTargList, "|")}
 
  #var StabTargList %concat( @StabTargList, "imp|flame|sala|smoke|tar|fire|lava|dweller|wind|spirit|giant|body")
 
  } ""
 
#CLASS 0
 
#CLASS {Stabbing|StabNumberMenu} {menu}
 
#MENU {3.} {#var StabNumbList %additem( 3 , @StabNumbList)} ""
 
#MENU {2.} {#var StabNumbList %additem( 2 , @StabNumbList)} ""
 
#MENU {1.} {#var StabNumbList %additem( 1 , @StabNumbList)} ""
 
#MENU {Clear Numbers} {#var StabNumbList %null} ""
 
#CLASS 0
 
#CLASS {Stabbing|stabtrig}
 
#TRIGGER {You follow} {
 
  stabbing
 
  }
 
#CLASS 0
 
</pre>
 
 
 
== Designer comments ==
 
 
 
 
 
 
 
<nowiki>[[Category:Zmud Scripting]]</nowiki>
 
 
 
 
 
 
 
my lord stab trigger set all cleaned up and ready to wikify when i get a chance --[[User:Rhodry|Rhodry]] 14:49, 11 September 2010 (UTC)
 
 
 
Gah will have to finish 2moro
 
--[[User:Rhodry|Rhodry]] 19:02, 11 September 2010 (UTC)
 

Latest revision as of 11:32, 5 February 2011

Adding the following to the base group also makes it work:

  1. var groupmem {}
  2. ali {setgroup} {#var groupmem {};group}
  3. trig {%d|%d %w (%w)} {#additem groupmem %1}

resc trigger

You're right, that's a more elegant solution than the current form of the rescue trigger. Thanks :) --Llanor 11:32, 5 February 2011 (EST)