Difference between revisions of "Zmud Auto Rescue"

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(Created page with 'This is the Auto rescue set of triggers from the amezyarak site, added as the site is now defunct. Syntax: addrescue <charname>, adds character to the rescue list. Syntax: dontr…')
 
(fixed some major bugs I added to the original script)
 
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This is the Auto rescue set of triggers from the amezyarak site, added as the site is now defunct.
 
This is the Auto rescue set of triggers from the amezyarak site, added as the site is now defunct.
  
Syntax: addrescue <charname>, adds character to the rescue list.
+
Syntax: addrescue <charname>, adds character to the rescue list.<br>
Syntax: dontrescue <charname>, remove a character from the rescue list.
+
Syntax: remrescue <charname>, remove a character from the rescue list.<br>
Syntax: clearrescue, clears the rescue list
+
Syntax: clearrescue, clears the rescue list.<br>
 +
Syntax: showrescue, shows the rescue list.<br>
  
 
A right click menu also lets you right click on a char name and it will either add or remove depending on what you select.
 
A right click menu also lets you right click on a char name and it will either add or remove depending on what you select.
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<pre>
 
<pre>
 
#CLASS {autorescue}
 
#CLASS {autorescue}
#ALIAS autorescue {#ec autorescue - %1
+
#ALIAS addrescue {#ec autorescue - %1;#var rescuelist %additem( %lower( %1), @rescuelist);#ec %null;#ec --- CHARACTERS IN THE RESCUE LIST ---;#ec %null;#fo @rescuelist {#ec %i}}
#var groupie %additem(%lower(%1),@groupie)
+
#ALIAS remrescue {#ec don't rescue - %1;#var rescuelist %delitem( %lower( %1), @rescuelist);#ec %null;#ec --- CHARACTERS IN THE RESCUE LIST ---;#ec %null;#fo @rescuelist {#ec %i}}
#ec
+
#ALIAS clearrescue {#ye {clear the rescue list?} {yes:rescuelist="";#ec rescue buffer - cleared} {no:}}
#ec --- CHARACTERS IN THE RESCUE LIST ---
+
#ALIAS showrescue {#ec %null;#ec --- CHARACTERS IN THE RESCUE LIST ---;#ec %null;#fo @rescuelist {#ec %i}}
#ec
+
#VAR rescuelist {test|stest}
#fo @groupie {#ec %i}}
+
#MENU {Rescue - Add} {addrescue %selword} ""
#ALIAS dontrescue {#ec don't rescue - %1
+
#MENU {Rescue - Remove} {remrescue %selword} ""
#var groupie %delitem(%lower(%1),@groupie)
+
#MENU {Rescue - Show} {showrescue} ""
#ec
+
#MENU {Rescue - Clear} {clearrescue} ""
#ec --- CHARACTERS IN THE RESCUE LIST ---
 
#ec
 
#fo @groupie {#ec %i}}
 
#ALIAS clearrescue {#ye {clear the rescue list?} {yes:groupie="";#ec rescue buffer - cleared} {no:}}
 
#ALIAS showrescue {#ec
 
#ec --- CHARACTERS IN THE RESCUE LIST ---
 
#ec
 
#fo @groupie {#ec %i}}
 
#VAR groupie {}
 
#MENU {rescue} {autorescue %selword} ""
 
#MENU {don't rescue} {dontrescue %selword} ""
 
#MENU {show rescue} {showrescue} ""
 
#MENU {clear rescue} {clearrescue} ""
 
 
#CLASS 0
 
#CLASS 0
 
#CLASS {autorescue|rescue}
 
#CLASS {autorescue|rescue}
#TRIGGER {(%*) attack[s ]strike[s ]({@groupmem})} {#if %ismember( %lower( %2), @groupie) {rescue %2;#t- rescue}}
+
#TRIGGER {(%*) attacks strike (%w)} {#if %ismember( %lower( %2), @rescuelist) {rescue %2;#t- rescue}}
#TRIGGER {(%*) attacks haven't hurt ({@groupmem})} {#if %ismember( %lower( %2), @groupie) {rescue %2;#t- rescue}}
+
#TRIGGER {(%*) attacks haven't hurt (%w)} {#if %ismember( %lower( %2), @rescuelist) {rescue %2;#t- rescue}}
 +
#TRIGGER {(%*) attack strikes (%w)} {#if %ismember( %lower( %2), @rescuelist) {rescue %2;#t- rescue}}
 
#CLASS 0
 
#CLASS 0
#CLASS {autorescue|rescue2}
+
#CLASS {autorescue|rescue back on}
 
#TRIGGER {^(%*) is DEAD!!} {#T+ rescue}
 
#TRIGGER {^(%*) is DEAD!!} {#T+ rescue}
 
#TRIGGER {You successfully rescue} {#T+ rescue}
 
#TRIGGER {You successfully rescue} {#T+ rescue}
 
#TRIGGER {doesn't need your help.} {#T+ rescue}
 
#TRIGGER {doesn't need your help.} {#T+ rescue}
 +
#TRIGGER {You fail to rescue} {#T+ rescue}
 +
#TRIGGER {doesn't NEED rescuing!} {#T+ rescue}
 
#CLASS 0
 
#CLASS 0
 
</pre>
 
</pre>
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== Designer comments ==
 
== Designer comments ==
  
All the credits for this trigger set go to amezyarak.  
+
All the credits for the original trigger set go to amezyarak.
  
 +
When archers came in I altered the original trigger line to count for archer mobs, I failed as it would not rescue people if their name began with a S, so split it back into two lines. Also the original trigger would only do one rescue per mob/player killed this was to prevent the trigger spamming rescue, so I have added a couple more trigger lines to turn it back on for player already rescued, failed rescue, a successful rescue and try to rescue when mob is dead.
  
 
[[Category:Zmud Scripting]]
 
[[Category:Zmud Scripting]]

Latest revision as of 19:24, 15 April 2011

This is the Auto rescue set of triggers from the amezyarak site, added as the site is now defunct.

Syntax: addrescue <charname>, adds character to the rescue list.
Syntax: remrescue <charname>, remove a character from the rescue list.
Syntax: clearrescue, clears the rescue list.
Syntax: showrescue, shows the rescue list.

A right click menu also lets you right click on a char name and it will either add or remove depending on what you select.

Code

Copy this section and paste it into a *.txt file. Then, in zMUD, go to "Settings -> File -> Import Text" and select the file you saved to:

#CLASS {autorescue}
#ALIAS addrescue {#ec autorescue - %1;#var rescuelist %additem( %lower( %1), @rescuelist);#ec %null;#ec --- CHARACTERS IN THE RESCUE LIST ---;#ec %null;#fo @rescuelist {#ec %i}}
#ALIAS remrescue {#ec don't rescue - %1;#var rescuelist %delitem( %lower( %1), @rescuelist);#ec %null;#ec --- CHARACTERS IN THE RESCUE LIST ---;#ec %null;#fo @rescuelist {#ec %i}}
#ALIAS clearrescue {#ye {clear the rescue list?} {yes:rescuelist="";#ec rescue buffer - cleared} {no:}}
#ALIAS showrescue {#ec %null;#ec --- CHARACTERS IN THE RESCUE LIST ---;#ec %null;#fo @rescuelist {#ec %i}}
#VAR rescuelist {test|stest}
#MENU {Rescue - Add} {addrescue %selword} ""
#MENU {Rescue - Remove} {remrescue %selword} ""
#MENU {Rescue - Show} {showrescue} ""
#MENU {Rescue - Clear} {clearrescue} ""
#CLASS 0
#CLASS {autorescue|rescue}
#TRIGGER {(%*) attacks strike (%w)} {#if %ismember( %lower( %2), @rescuelist) {rescue %2;#t- rescue}}
#TRIGGER {(%*) attacks haven't hurt (%w)} {#if %ismember( %lower( %2), @rescuelist) {rescue %2;#t- rescue}}
#TRIGGER {(%*) attack strikes (%w)} {#if %ismember( %lower( %2), @rescuelist) {rescue %2;#t- rescue}}
#CLASS 0
#CLASS {autorescue|rescue back on}
#TRIGGER {^(%*) is DEAD!!} {#T+ rescue}
#TRIGGER {You successfully rescue} {#T+ rescue}
#TRIGGER {doesn't need your help.} {#T+ rescue}
#TRIGGER {You fail to rescue} {#T+ rescue}
#TRIGGER {doesn't NEED rescuing!} {#T+ rescue}
#CLASS 0

Designer comments

All the credits for the original trigger set go to amezyarak.

When archers came in I altered the original trigger line to count for archer mobs, I failed as it would not rescue people if their name began with a S, so split it back into two lines. Also the original trigger would only do one rescue per mob/player killed this was to prevent the trigger spamming rescue, so I have added a couple more trigger lines to turn it back on for player already rescued, failed rescue, a successful rescue and try to rescue when mob is dead.