Difference between revisions of "CMud Health/Mana and Lag counting Gauges"
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(Created page with "This is a script to gag your prompt and put those values into colorful gauges First, we need to set your prompt for the triggers to grab. To use this, we set an alias so all you...") |
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You can test out the lag counter with the simple in game "lag" social :D | You can test out the lag counter with the simple in game "lag" social :D | ||
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+ | [[Category: Cmud Scripting]] |
Revision as of 20:20, 2 February 2013
This is a script to gag your prompt and put those values into colorful gauges
First, we need to set your prompt for the triggers to grab. To use this, we set an alias so all you need to do is type "promptset"
<?xml version="1.0" encoding="ISO-8859-1" ?> <cmud> <alias name="promptset" copy="yes"> <value>prompt ~[ ~%h/~%H ~%m/~%M ~%v/~%V ~%g ~%T~*~%w/~%W~*~%xxpz~] prompt2 ~%e~<~%s~>~%n</value> </alias> </cmud>
Now we can go ahead and grab the values and gag it
<?xml version="1.0" encoding="ISO-8859-1" ?> <cmud> <trigger priority="212" prompt="true" copy="yes"> <pattern><![CDATA[^&flags%s{-|}&curhp~/&maxhp%s{-|}&curmana~/&maxmana%s{-|}&curmv~/&maxmv%s&curgold%s&tnl~*{-|}&curmonhp~/&maxmonhp~*(&curxp)xpz~]&positio~<&lagcount~>$]]></pattern> <value><![CDATA[#gag #var promptgag 1 0 #var flags %left( @flags, %len( @flags)-1) #math racialtnl @tnl+@curxp #if @lagcount>0 { #if @lagcount>@lagcounting {#mat lagmax @lagcount*10} {} #mat lagcounting @lagcount*10 } {#var lagcounting 0} #if @curhp>@lasthp {#echo ~+%eval( @curhp-@lasthp)~hp} {} #if @curmana>@lastmana {#echo ~+%eval( @curmana-@lastmana)~mana} {} #if @curhp<@lasthp {#echo ~-%eval( @lasthp-@curhp)~hp} {} #if @curmana<@lastmana {#echo ~-%eval( @lastmana-@curmana)~mana} {} #var lasthp @curhp #var lastmana @curmana #if @maxhp>10000 {#var hpperc %eval( @curhp/(@maxhp/100))} {#var hpperc %eval( (@curhp*100)/@maxhp)} #if @maxmana>10000 {#var manaperc %eval( @curmana/(@maxmana/100))} {#var manaperc %eval( (@curmana*100)/@maxmana)}]]></value> </trigger> </cmud>
Occasionally, there's an extra linefeed so we can go ahead and gag that as well
<?xml version="1.0" encoding="ISO-8859-1" ?> <cmud> <trigger type="Loop Pattern" param="6" priority="8990" prompt="true" copy="yes"> <pattern>^$</pattern> <value>#if @promptgag=1 {#var promptgag 0 0 #gag #exit} {}</value> </trigger> </cmud>
Now to set up your gauges. On the bottom left to right you will see these in the following order: Hp, Mana, Move, Monitor Hp Up top, you will see your TNL and lag counting gauges.
<?xml version="1.0" encoding="ISO-8859-1" ?> <cmud> <button type="Gauge" autosize="false" width="125" height="20" toolbar="2" inset="true" color="lime" gaugelowcol="red" gaugebackcol="#F0F0F0" priority="560" copy="yes"> <caption>@curmonhp/@maxmonhp H</caption> <expr>@curmonhp</expr> <gaugemax>@maxmonhp</gaugemax> <gaugelow>@maxmonhp/4</gaugelow> </button> <button type="Gauge" autosize="false" width="125" height="20" toolbar="2" inset="true" color="lime" gaugelowcol="red" gaugebackcol="#F0F0F0" priority="550" copy="yes"> <caption>@curmv/@maxmv MV</caption> <expr>@curmv</expr> <gaugemax>@maxmv</gaugemax> <gaugelow>@maxmv/4</gaugelow> </button> <button type="Gauge" autosize="false" width="300" height="23" inset="true" toolstyle="true" color="#FFFF99" gaugelowcol="red" gaugebackcol="None" priority="570" copy="yes"> <caption>@tnl~tnl (@racialtnl)</caption> <expr>@tnl</expr> <gaugemax>@racialtnl</gaugemax> <gaugelow>@racialtnl/4</gaugelow> </button> <button name="hp" type="Gauge" autosize="false" width="125" height="20" toolbar="2" inset="true" color="lime" gaugelowcol="red" gaugebackcol="#F0F0F0" priority="530" copy="yes"> <caption>@curhp/@maxhp M</caption> <expr>@curhp</expr> <gaugemax>@maxhp</gaugemax> <gaugelow>@maxhp/4</gaugelow> </button> <button type="Gauge" autosize="false" width="300" height="23" inset="true" toolstyle="true" color="#FFCC00" gaugelowcol="red" gaugebackcol="#F0F0F0" priority="580" copy="yes"> <caption>Lag: %insert(".",@lagcounting,%len(@lagcounting)) seconds</caption> <expr>@lagcounting</expr> <gaugemax>@lagmax</gaugemax> </button> <button name="mana" type="Gauge" autosize="false" width="125" height="20" toolbar="2" inset="true" color="aqua" gaugelowcol="red" gaugebackcol="#F0F0F0" priority="540" copy="yes"> <caption>@curmana/@maxmana M</caption> <expr>@curmana</expr> <gaugemax>@maxmana</gaugemax> <gaugelow>@maxmana/4</gaugelow> </button> </cmud>
Now you'll notice the lag counter isn't doing much so let's get that working.
<?xml version="1.0" encoding="ISO-8859-1" ?> <cmud> <trigger name="lagcounter" type="Alarm" priority="2970" copy="yes"> <pattern>-.5</pattern> <value><![CDATA[#if @lagcounting>0 {#mat lagcounting @lagcounting-5} {} #if @vodseconds>0 { #var vodseconds %eval( @vodseconds-5) 00 #if @vodseconds=5 {#var vodseconds 05 00} {} #if @vodseconds=0 { #var vodseconds 00 00 #if @vodcount>0 { #var vodcount %eval( @vodcount-1) #var vodseconds 600 00 } {} } {} } {}]]></value> </trigger> </cmud>
You can test out the lag counter with the simple in game "lag" social :D