Difference between revisions of "Cmud Lockbox Sub"
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(Created page with "This script will make it easy to identify vials without having to cast identify. <pre> <?xml version="1.0" encoding="ISO-8859-1" ?> <cmud> <trigger priority="3750" copy="yes">...") |
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</cmud> | </cmud> | ||
</pre> | </pre> | ||
+ | |||
+ | Here is a variation on the above theme. It uses if/else statements and removes most of the variable work from above for optimized speed, as well as coloring the vials. | ||
+ | <pre> | ||
+ | <trigger priority="6800" id="52"> | ||
+ | <pattern>{a|an} (%*) vial of (healing)$</pattern> | ||
+ | <value>#IF (%1="light brown") {#psub {"cure light"} %x2;#pcol tan %x1 %x2} { | ||
+ | #IF (%1="orange-brown") {#psub {"cure serious"} %x2;#pcol goldenrod %x1 %x2} { | ||
+ | #IF (%1="reddish-brown") {#psub {"cure critical"} %x2;#pcol chocolate %x1 %x2} { | ||
+ | #IF (%1="orange-red") {#psub {"cure critical, cure light"} %x2;#pcol orangered %x1 %x2} { | ||
+ | #IF (%1="red striped") {#psub {"heal"} %x2;#pcol mxpred %x1 %x2} { | ||
+ | #IF (%1="yellow-brown") {#psub {"heal, cure light"} %x2;#pcol darkgoldenrod %x1 %x2} { | ||
+ | #IF (%1="yellow") {#psub {"heal, cure serious"} %x2;#pcol mxpyellow %x1 %x2} { | ||
+ | #IF (%1="yellow-orange") {#psub {"heal, cure critical"} %x2;#pcol gold %x1 %x2} { | ||
+ | #IF (%1="orange") {#psub {"heal, cure light, cure critical"} %x2;#pcol mxporange %x1 %x2} { | ||
+ | #IF (%1="red-brown") {#psub {"divinity"} %x2;#pcol sienna %x1 %x2} | ||
+ | }}}}}}}}} | ||
+ | </value> | ||
+ | </trigger> | ||
+ | </pre> | ||
+ | |||
+ | [[Category: Cmud Scripting]] |
Latest revision as of 11:47, 9 February 2014
This script will make it easy to identify vials without having to cast identify.
<?xml version="1.0" encoding="ISO-8859-1" ?> <cmud> <trigger priority="3750" copy="yes"> <pattern>(%*){a|an} %2 vial of healing</pattern> <value>#if (%lower( %2)="reddish-brown") {#var vialhealtype "cure crit"} {} #if (%lower( %2)="light brown") {#var vialhealtype "cure light"} {} #if (%lower( %2)="red-brown") {#var vialhealtype "divinity"} {} #if (%lower( %2)="orange-brown") {#var vialhealtype "cure serious"} {} #if (%lower( %2)="orange-red") {#var vialhealtype "cure crit+light"} {} #if (%lower( %2)="red striped") {#var vialhealtype "heal"} {} #if (%lower( %2)="yellow-brown") {#var vialhealtype "heal+cure light"} {} #if (%lower( %2)="yellow") {#var vialhealtype "heal+cure serious"} {} #if (%lower( %2)="yellow-orange") {#var vialhealtype "heal+cure crit"} {} #if (%lower( %2)="orange") {#var vialhealtype "heal+cure light+cure crit"} {} #psub {%2~(@vialhealtype~)} %x2 #ad vialcount 1 #var vcount %1 #var vcount %remove((Magical),@vcount) #var vcount %remove((Humming),@vcount) #var vcount %remove((Glowing),@vcount) #var vcount %remove((Demonic),@vcount) #var vcount %replace(@vcount,"(","") #var vcount %replace(@vcount,")","") #var vcount %trim(@vcount) #if @vcount>0 {#ad vialcount %eval(@vcount-1)} {}</value> </trigger> </cmud>
Here is a variation on the above theme. It uses if/else statements and removes most of the variable work from above for optimized speed, as well as coloring the vials.
<trigger priority="6800" id="52"> <pattern>{a|an} (%*) vial of (healing)$</pattern> <value>#IF (%1="light brown") {#psub {"cure light"} %x2;#pcol tan %x1 %x2} { #IF (%1="orange-brown") {#psub {"cure serious"} %x2;#pcol goldenrod %x1 %x2} { #IF (%1="reddish-brown") {#psub {"cure critical"} %x2;#pcol chocolate %x1 %x2} { #IF (%1="orange-red") {#psub {"cure critical, cure light"} %x2;#pcol orangered %x1 %x2} { #IF (%1="red striped") {#psub {"heal"} %x2;#pcol mxpred %x1 %x2} { #IF (%1="yellow-brown") {#psub {"heal, cure light"} %x2;#pcol darkgoldenrod %x1 %x2} { #IF (%1="yellow") {#psub {"heal, cure serious"} %x2;#pcol mxpyellow %x1 %x2} { #IF (%1="yellow-orange") {#psub {"heal, cure critical"} %x2;#pcol gold %x1 %x2} { #IF (%1="orange") {#psub {"heal, cure light, cure critical"} %x2;#pcol mxporange %x1 %x2} { #IF (%1="red-brown") {#psub {"divinity"} %x2;#pcol sienna %x1 %x2} }}}}}}}}} </value> </trigger>