Difference between revisions of "Oath"

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* penalty - can not heal, paladin receives 60% less hp from heals.
 
* penalty - can not heal, paladin receives 60% less hp from heals.
 
* bonus - access to divine wrath, can frenzy and fervor concurrently.
 
* bonus - access to divine wrath, can frenzy and fervor concurrently.
 +
* boon: extra attack
  
 
'''Oath Creation'''  
 
'''Oath Creation'''  
 
* penalty - no fervor/frenzy
 
* penalty - no fervor/frenzy
 
* bonus - access to [[invincibility]]
 
* bonus - access to [[invincibility]]
 +
* boon: targeted heal
  
 
'''Oath Evolution'''  
 
'''Oath Evolution'''  
 
* penalty - -10% xp.
 
* penalty - -10% xp.
 
* bonus - healing +20%, access to assimilation
 
* bonus - healing +20%, access to assimilation
 +
* boon: group heal
  
 
== Hero 1 - Private Oaths ==
 
== Hero 1 - Private Oaths ==

Revision as of 19:13, 10 August 2011

Oath:

Syntax: oath (no argument) Lists the oaths available Syntax: oath <oath name>

Bound by faith, the Paladin proclaims their deepest intentions, vowing to uphold the rights and conduct of his deity - be it in life or death. At the utterance of these valorous words divine powers surge through the very spirit. This oath, unlike the divination of their pious counterparts the Clerics and Priests, acts as a conduit of direct power, affecting more than just wound healing or the purging of ailments.

When activated, a Paladin evokes a very spiritual bond with the divine, granting them physical and unworldly embodiment, protective immunities and new found powers. It should be noted that the gods are diverse and fickle. While the Paladin may be endowed with enhanced abilities, the lesser aspects of their deity and oath will become theirs as well.

Furthering the Paladin's commitment with purpose and willingness, the chosen will open themselves up to a more virtuous state, allowing for multiple oaths to guide them fearlessly forward upon the battlegrounds of their crusades.

Paladins are able to pledge themselves to Aspects in opposition to those of their deity. Doing so however will somewhat dilute the strength of the Oath's impact. Paladins require certain Oaths in order to use some of their skills while other Oaths will prevent, hinder or modify usage of their existing abilities.

The Oath command exhausts once the limit for the number of active Oaths has been reached. This lasts until the Paladin advances a level. Once an Oath is made it lasts until death. An Oath can be broken once any exhaust has cleared.

Paladins who are not active followers of a deity are unable to use this command.

"Sir Tevarith looked solemn for a moment before clenching a tight fist. He yelled at the sky.. then at the ground before his gaze settled on me. A smile crossed his face as he gasped my shoulder and proclaimed:

                By Tul-Sith, We are protected."
                                       --Pansius the Bard of Ages

See also: HEROIC BOON, SHARED BOON, FINAL BOON, HOLY ZEAL, PANDEMONIUM, DIVINE WRATH, ASSIMILATION


With each Oath comes a different specialization, bonuses and penalties. Each oath becomes available at a certain predetermined level, and may not be immediately useful to the Paladin. The effects of oaths are further modified by worship; eg. Oath of War is most potent while worshipping Werredan.

Oaths are separated into "public" and "private" types; private oaths affect only the Paladin, while public oaths can cause affects to the rest of the group via a boon. Normally a Paladin can hold only one oath, but at Lord they may maintain one public and one private, for a total of two.


Level 25 - Public Oaths

Oath Destruction

  • penalty - can not heal, paladin receives 60% less hp from heals.
  • bonus - access to divine wrath, can frenzy and fervor concurrently.
  • boon: extra attack

Oath Creation

  • penalty - no fervor/frenzy
  • bonus - access to invincibility
  • boon: targeted heal

Oath Evolution

  • penalty - -10% xp.
  • bonus - healing +20%, access to assimilation
  • boon: group heal

Hero 1 - Private Oaths

Oath Body

  • penalty - -35% mana regen
  • bonus - +35% hp regen

Oath Mind

  • penalty - -15% hp regen
  • bonus - +15% mana regen

Oath Transcendence

  • penalty -
  • bonus - Spell: 'oath affect' modifies death xp reduction by + 25% until the next death.

Hero 101 - Public Oaths

Oath Peace

  • penalty - Your are too peaceful to enter divine fervor. Your oath prevents you from entering a frenzy.
  • bonus - Spell: 'oath affect' modifies healing power by + 15% until the next death. access to create shrine

Oath War

  • penalty - Spell: 'oath affect' modifies healing power by - 43% until the next death.
  • bonus - access to 'holy zeal' modifies extra attack chance by + 95% for 16 hours.

Oath Chaos

  • penalty - Certain spells will fail to cast, or their intended affects may be altered.
  • bonus - access to pandemonium

Hero 500 - Private Oaths

Oath Discipline

  • penalty - modifies damage roll by -15 until the next death.
  • bonus - modifies armor class by -150 until the next death.

Oath Power

  • penalty - +150 to AC
  • bonus - +15 DR

Oath Openness

  • penalty - 40% xp penalty on death
  • bonus - 10% bonus xp.

Lord 1 - Interaction Oaths

Oath Focus

  • penalty -
  • bonus - Spell: 'oath affect' modifies spell duration by + 5% until the next death.

Oath Prophecy

  • penalty -
  • bonus -

Oath Freedom

  • penalty -
  • bonus -