Difference between revisions of "Ether Link"

From AvatarWiki
Jump to navigation Jump to search
 
Line 2: Line 2:
  
 
Ether Link gives wizards a spell cost discount for using their area spells against multiple foes.  For each mob beyond the first, the wizard receives a 3% discount off the original cost of the spell being cast.  For example, if a wizard is under the effect of Ether Link and casts a meteor swarm against 6 mobs, then the spell will cost 15% less than normal.
 
Ether Link gives wizards a spell cost discount for using their area spells against multiple foes.  For each mob beyond the first, the wizard receives a 3% discount off the original cost of the spell being cast.  For example, if a wizard is under the effect of Ether Link and casts a meteor swarm against 6 mobs, then the spell will cost 15% less than normal.
 +
 +
I have been testing out Ether Link to its full extent.  At first, I felt it was buggy, giving different discounts every run.  After much testing, I've come up with a simple formula for mana costs. For every person in the group, you will recieve 3% mana off of the mana cost of an area spell.  Also, for every mob that gets hit, past the first, will give you an additional 3% off of the original mana cost. Meaning this.  Meteor swarm may often be cheaper than maelstrom in lord groups. Quote from Tabion's note
 
[[Category:Lord Wizard Spells]]
 
[[Category:Lord Wizard Spells]]

Revision as of 15:22, 15 July 2006

Ether Link is a self only spell that has a duration of around 12 ticks. When it is cast it exhausts Ether Link, Ether Crash, and Ether Warp.

Ether Link gives wizards a spell cost discount for using their area spells against multiple foes. For each mob beyond the first, the wizard receives a 3% discount off the original cost of the spell being cast. For example, if a wizard is under the effect of Ether Link and casts a meteor swarm against 6 mobs, then the spell will cost 15% less than normal.

I have been testing out Ether Link to its full extent. At first, I felt it was buggy, giving different discounts every run. After much testing, I've come up with a simple formula for mana costs. For every person in the group, you will recieve 3% mana off of the mana cost of an area spell. Also, for every mob that gets hit, past the first, will give you an additional 3% off of the original mana cost. Meaning this. Meteor swarm may often be cheaper than maelstrom in lord groups. Quote from Tabion's note