Difference between revisions of "Damage Types"

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(i'll try again when i learn how to make tables)
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'''Resistance & Susceptibility Descriptors''':
 
insignificantly    partially      quite              outstandingly
 
faintly            kind of        substantially      extraordinarily
 
hardly              somewhat        very                completely
 
barely              moderately      exceedingly
 
scarcely            reasonably      exceptionally
 
slightly            rather          extremely
 
  
 
'''The following damage types are relatively common in our realm''':
 
air            chopping        fire            pure divine
 
biological      cold            mental          slicing
 
blasting        cursed          piercing        water
 
blunt          earth          poison          whipping
 
caustic        electric        pure arcane
 
 
'''These damage types may occasionally be encountered, but they are more rare''':
 
leeching        pressure        stasis
 
mind control    sonic
 
 
'''These types are hardly (if ever) used'''.  At some point in the future some
 
of them may be repurposed for some new type of damage.
 
antimagic      natural        portal
 
falling        polymorph      radiant
 

Revision as of 11:49, 27 October 2012