Difference between revisions of "Pandemonium"
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[[Category: Skills And Spells]] | [[Category: Skills And Spells]] | ||
[[Category: Spells]] | [[Category: Spells]] | ||
+ | [[Category: Area Spells]] | ||
[[Category: Paladin Hero Skills And Spells]] | [[Category: Paladin Hero Skills And Spells]] |
Latest revision as of 14:36, 13 May 2015
Churning and turbulent are the winds of Chaos. After vowing to the entropic whims of their deity, a Paladin can use the aid of erratic misperception to cause a universe of trouble on the battlefield. In essence, the paths of reason and random are twisted, bent, crossed, squeezed, stretched and torn causing waves of irregular ripples to tear the victims' sense of reality into a whole new realm of confusion. Use of this spell can cause as much chaos and damage within your own ranks as in the opposing force.
An active Oath of Chaos is required to use this spell.
Syntax: cast pandemonium [AREA EFFECT]
When cast it exhausts for 2.
Exhausted Spell: 'pandemonium' unavailable for 2 hours.
For a lizard pal, costs 82 mana to cast.
You release a furious wave of entropy!
You hit with critical success!
You pandemonium spell The feral hound with massacring strength!
You pandemonium spell A feral dog with ***MUTILATING*** viciousness!
You pandemonium spell A feral hound with ***MUTILATING*** intensity!