Difference between revisions of "User:Diesel"
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Other than that, I'm generally around late evenings and some weekends. | Other than that, I'm generally around late evenings and some weekends. | ||
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Revision as of 15:27, 20 October 2015
I'm a few semi-shadowy characters, of which Diesel was (in 2013-14) my main. Like almost all my alts, he's been a prolific abuser of the rebirth function and has gone from a High Elf Sorcerer to an Ogre Sorcerer to a Centaur Sorcerer to a placeholder Human Mage; before being rechristened as Diesel, his in-game sobriquet was Warhead. My showcase character for a long time was Murk (now Rizzo), created on the tenth day of the tenth month of the tenth year as a Draconian Mage, then Sorcerer, and finally Dragon Sorcerer. After drawing a -HP card from Zahri's deck and no less than three failed morphs (during which time he was technically an Ent), he was thrown in the rebirth wood chipper and came out as a fragmented Psionicist, then Berserker, now Mage. But I missed the original, so I recently returned to AVATAR after a 5 month break and created Briceno, his successor and future alter-ego (time-allowing).
I first joined the game in January 1999, when I was a month short of 14. I'm a lot older now, but still occasionally enjoy the simple gameplay and familiarity of the areas, which is why I took umbrage at the wholesale or partial destruction of several landmark low mortal areas, like Ofcol, Freeport, New Thalos, Descent To Hell, Midgaard and the Circus. While a few of the new builders did add to the map in appreciable ways at the Hero and Lord tiers, I feel the missed the mark with the lowest echelon of the MUD. If a template or blueprint of the game as it stood in 2004-2005 still exists, it should certainly be reinstated. No one would complain - trust me.
While I see the Immortal ranks have been replenished, this has been complemented by a sharp depletion of the staff list. I personally feel there needs to be 2-3 designated builders at all times, and urge the current admin(s) and other seniors to consider opening up these slots to a few dedicated writers interested in contributing to the game's new areas or improving existing ones. I consider myself part of this ensemble, but know one or two others who have mulled over several areas in need of revising and would appreciate the opportunity to use in-game tools to make this happen under Imm supervision.
Other than that, I'm generally around late evenings and some weekends.