CMud Damage Counter

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Save the following code as an .xml and import it into CMud: See below for an explanation of how it works. It's messy. I'm not an incredible coder, so if anyone sees any room for improvement, please let me know on my discussion page.


The Code

<?xml version="1.0" encoding="ISO-8859-1" ?>
<cmud>
  <class name="dcounter">
    <alias name="dcadd">
      <value>#additem /dcounter/DCtrack %1
#additem /dcounter/DCnames %1
#echo %proper(%1) added to the damage counting list.

// complete & QCd</value>
    </alias>
    <alias name="dcrep">
      <value>#YESNO "What report would you like to show?" {Short report (total damage done and taken) :dcrepA} {Breakdown of damage verbs:dcrepB}

// complete & QCd</value>
    </alias>
    <var name="dverbshort" type="StringList">nil|pathetic|weak|punishing|surprising|amazing|astonishing|mauling|decimating|devastating|pulverizing|maiming|eviscerating|mutilating|disemboweling|dismembering|massacring|mangling|demolishing|obliterating|annihilating|eradicating|vaporizing|destructive|extreme|porcine|divine|daunting|terminal</var>
    <var name="dvalues" type="StringList">0|2|4|8|10|14|18|22|26|30|34|38|42|46|49|55|60|65|70|75|80|85|90|95|100|110|120|130|140|150|160|170|180|190|200|225|250|275|300|325|350|375|400|425|450|475|500|540|574|606|675|730|769|810|884|915|1000|1100|1200|1300|1400|1500|1600|1700|1800|1900|2000|2200|2400|2600|2800|3000|3200|3400|3600|3800|4100|4500|5007|5901|5902|6200|6500|7000|7500|7800|8200|8500|9000|9500|10000|11000|12000|13000|14000|15000|16500|18000|19000|20000|21000|22000|23000|24000|25000|26000|27000|28000|29000|30000|31000|32000|33000|34000|35000|36000|37000|38000|39000|40000|41000|42000|43000|44500|47000|48000|50000|51000|53000|55000|57000|59000|61000|65000|70000|75000|80000|100000|0</var>
    <var name="dverbs" type="StringList"><![CDATA[nil|pathetic|weak|punishing|surprising|amazing|astonishing|mauling|MAULING|MAULING*|MAULING**|MAULING***|decimating|DECIMATING|DECIMATING*|DECIMATING**|DECIMATING***|devastating|DEVASTATING|DEVASTATING*|DEVASTATING**|DEVASTATING***|pulverizing|PULVERIZING|PULVERIZING*|PULVERIZING**|PULVERIZING***|maiming|MAIMING|MAIMING*|MAIMING**|MAIMING***|eviscerating|EVISCERATING|EVISCERATING*|EVISCERATING**|EVISCERATING***|mutilating|MUTILATING|MUTILATING*|MUTILATING**|MUTILATING***|disemboweling|DISEMBOWELING|DISEMBOWELING*|DISEMBOWELING**|DISEMBOWELING***|dismembering|DISMEMBERING|DISMEMBERING*|DISMEMBERING**|DISMEMBERING***|massacring|MASSACRING|MASSACRING*|MASSACRING**|MASSACRING***|mangling|MANGLING|MANGLING*|MANGLING**|MANGLING***|demolishing|DEMOLISHING|DEMOLISHING*|DEMOLISHING**|DEMOLISHING***|obliterating|OBLITERATING|OBLITERATING*|OBLITERATING**|OBLITERATING***|annihilating|ANNIHILATING|ANNIHILATING*|ANNIHILATING**|ANNIHILATING***|ANNIHILATING***<|ANNIHILATING***<<|ANNIHILATING***<<<|ANNIHILATING***<<<<|eradicating|ERADICATING|ERADICATING*|ERADICATING**|ERADICATING***|ERADICATING***<|ERADICATING***<<|ERADICATING***<<<|ERADICATING***<<<<|vaporizing|VAPORIZING|VAPORIZING*|VAPORIZING**|VAPORIZING***|VAPORIZING***<|VAPORIZING***<<|VAPORIZING***<<<|VAPORIZING***<<<<|destructive|DESTRUCTIVE|DESTRUCTIVE*|DESTRUCTIVE**|DESTRUCTIVE***|DESTRUCTIVE****|DESTRUCTIVE****<|DESTRUCTIVE****<<|DESTRUCTIVE****<<<|DESTRUCTIVE****<<<<|DESTRUCTIVE***<<<<=|DESTRUCTIVE**<<<<==|DESTRUCTIVE*<<<<===|DESTRUCTIVE<<<<====|extreme|EXTREME|EXTREME*|EXTREME**|EXTREME***|EXTREME****|EXTREME****<|EXTREME****<<|EXTREME****<<<|EXTREME****<<<<|EXTREME***<<<<=|EXTREME**<<<<==|EXTREME*<<<<===|EXTREME<<<<====|porcine|PORCINE|PORCINE*|PORCINE**|PORCINE***|PORCINE***<|PORCINE***<<|PORCINE***<<<|PORCINE***<<<<|divine|daunting|terminal]]></var>
    <trigger priority="2980">
      <pattern>^Welcome back to the AVATAR System, {lord|lady|hero} (%w).</pattern>
      <value>#var dcCurChar %lower( %1)

// complete & QCd</value>
    </trigger>
    <trigger priority="2990">
      <pattern>^Welcome back to the AVATAR System (%w),</pattern>
      <value>#var dcCurChar %lower( %1)

// complete & QCd</value>
    </trigger>
    <menu priority="3020">
      <caption>DC Add</caption>
      <value>dcadd %lower( %selword)

// complete & QCd</value>
    </menu>
    <menu priority="3030">
      <caption>DC Clear</caption>
      <value>dcclear

// complete & QCd</value>
    </menu>
    <menu priority="3040">
      <caption>DC List</caption>
      <value>#echo -
#echo --- CHARACTERS ON THE DAMAGE COUNTER LIST ---
#forall @DCnames {#echo %proper(%i)}

// complete and QCd</value>
    </menu>
    <alias name="dcclear">
      <value>#FO @DCtrack {#UNVAR %i}
#VAR /dcounter/DCtrack "you"
#VAR /dcounter/DCnames @DCCurChar
#ECHO Damage counter reset. Please re-add groupies.

// complete & QCd</value>
    </alias>
    <alias name="dcs">
      <value>dcclear
#if (!DCreport) {DCreport = gt} {}
#t+ "%w is leading (%d) player[ s]with"
groupstat
// complete and QCd</value>
    </alias>
    <trigger priority="3100" enabled="false">
      <pattern>%w is leading (%d) player[ s]with</pattern>
      <value>#t+ "%d~|*%d %w%s(%w{@DCtemp1})%s[Sleep|Stand|Fight|Rest|]"
#var /dcounter/groupcounter %1
group
#t- "%w is leading (%d) player[ s]with"
// complete & QCd

</value>
    </trigger>
    <var name="dcCurChar">athalos</var>
    <trigger priority="5870">
      <pattern>* ({@DCtrack})* with[*>= ]({@dverbshort})([*<= ])%w[!.]</pattern>
      <value>#addkey %1 taken %eval(%db(@{%1}, taken) + %item( @dvalues, %ismember( %concat( %2, %trim(%3)), @dverbs)))
// Complete and QCd on 6/26/2010
// tracks mobs damage done to you and groupmates.</value>
    </trigger>
    <trigger priority="5880" trigontrig="false">
      <pattern>^({@DCtrack})~'s[^>;] * [^>;] with[*>= ]({@dverbshort})([*<= ])%w[!.]</pattern>
      <value>#addkey %1 %2 (%eval(%db(@{%1}, %2)+1))
#addkey %1 dealt (%eval(%db(@{%1}, dealt) + %item( @dvalues, %ismember(%concat(%2,%trim(%3)), @dverbs))))
#addkey %1 attacks (%eval(%db(@{%1}, attacks)+1))
// Complete and QCd 6/26/2010
// Tracks groupmates damage done to mobs.</value>
    </trigger>
    <trigger priority="3000" enabled="false">
      <pattern>%d~|*%d %w%s(&%w{DCtemp1})%s[Sleep|Stand|Fight|Rest|]</pattern>
      <value>#if (%lower(@DCtemp1) != @dcCurChar) {dcadd %lower(@DCtemp1)}
#var groupcounter @groupcounter-1
#if (@groupcounter <= 0) {#t- "%d~|*%d %w%s(%w{@DCtemp1})%s[Sleep|Stand|Fight|Rest|]"} {}
// complete & QCd</value>
    </trigger>
    <var name="DCnames">athalos</var>
    <var name="DCtemp1">Osip</var>
    <var name="DCrepto">gt</var>
    <var name="DC" type="Record">total=8|reportfor=you|takencount=6|totalcount=5|taken=7</var>
    <trigger priority="5880" trigontrig="false">
      <pattern>^([you|your]) * with[*>= ]({@dverbshort})([*<= ])%w[!.]</pattern>
      <value>#addkey You %2 (%eval(%db(@You, %2)+1))
#addkey You dealt (%eval(%db(@You, dealt) + %item( @dvalues, %ismember( %concat( %2, %trim(%3)), @dverbs))))
#addkey You attacks (%eval(%db(@You, attacks)+1))
// Tracks damage you do to mobs.
// Complete and QCd on 6/26/2010
</value>
    </trigger>
    <alias name="DCrepto">
      <value>#YESNO "What channel would you like to output to?" {*Grouptell: #var DCrepto gt} {Say: #var DCrepto say} {Echo (local): #var DCrepto #ECHO}
// complete & QCd</value>
    </alias>
    <var name="Groupcounter">1</var>
    <var name="DCtrack" type="Literal">you</var>
    <alias name="DCrep1">
      <value>#if (%db(@you, terminal)="") {#addkey you terminal 0} {}
#var avgdamage %eval((%db(@you, dealt))/(%db(@you, attacks)))
$msg1 = "Damage done by "%proper(@dcCurChar)": |r|" %db(@you, attacks) "|n| attacks for an average of |br|" %format("&2.0n",@avgdamage) "|n| hps or " 
#if (%ismember(@avgdamage,@dvalues)) {} {#until (%ismember(@avgdamage,@dvalues)) {#var avgdamage %eval(@avgdamage+1)}} 
$msg2 = "|br|"%item(@fulldverbs,%ismember(@avgdamage,@dvalues)) "|n| damage, "
$msg3 = "with |bb|" %db(@you, terminal) "|n| terminal hits. " 
$msg4 = "I dished out |bg|" %format("&2.0n",%db(@you, dealt)) "|n| damage while taking |bb|" %format("&2.0n",%db(@you, taken)) "|n| hps myself."
@dcrepto %concat(" ",$msg1, $msg2, $msg3, $msg4)

// Short report format showing damage you've done and taken. </value>
    </alias>
    <var name="avgdamage">375</var>
    <var name="fulldverbs" type="StringList"><![CDATA[nil|pathetic|weak|punishing|surprising|amazing|astonishing|mauling|MAULING|*MAULING*|**MAULING**|***MAULING***|decimating|DECIMATING|*DECIMATING*|**DECIMATING**|***DECIMATING***|devastating|DEVASTATING|*DEVASTATING*|**DEVASTATING**|***DEVASTATING***|pulverizing|PULVERIZING|*PULVERIZING*|**PULVERIZING**|***PULVERIZING***|maiming|MAIMING|*MAIMING*|**MAIMING**|***MAIMING***|eviscerating|EVISCERATING|*EVISCERATING*|**EVISCERATING**|***EVISCERATING***|mutilating|MUTILATING|*MUTILATING*|**MUTILATING**|***MUTILATING***|disemboweling|DISEMBOWELING|*DISEMBOWELING*|**DISEMBOWELING**|***DISEMBOWELING***|dismembering|DISMEMBERING|*DISMEMBERING*|**DISMEMBERING**|***DISMEMBERING***|massacring|MASSACRING|*MASSACRING*|**MASSACRING**|***MASSACRING***|mangling|MANGLING|*MANGLING*|**MANGLING**|***MANGLING***|demolishing|DEMOLISHING|*DEMOLISHING*|**DEMOLISHING**|***DEMOLISHING***|obliterating|OBLITERATING|*OBLITERATING*|**OBLITERATING**|***OBLITERATING***|annihilating|ANNIHILATING|*ANNIHILATING*|**ANNIHILATING**|***ANNIHILATING***|>***ANNIHILATING***<|>>***ANNIHILATING***<<|>>>***ANNIHILATING***<<<|>>>>***ANNIHILATING***<<<<|eradicating|ERADICATING|*ERADICATING*|**ERADICATING**|***ERADICATING***|>***ERADICATING***<|>>***ERADICATING***<<|>>>***ERADICATING***<<<|>>>>***ERADICATING***<<<<|vaporizing|VAPORIZING|*VAPORIZING*|**VAPORIZING**|***VAPORIZING***|>***VAPORIZING***<|>>***VAPORIZING***<<|>>>***VAPORIZING***<<<|>>>>***VAPORIZING***<<<<|destructive|DESTRUCTIVE|*DESTRUCTIVE*|**DESTRUCTIVE**|***DESTRUCTIVE***|****DESTRUCTIVE****|>****DESTRUCTIVE****<|>>****DESTRUCTIVE****<<|>>>****DESTRUCTIVE****<<<|>>>>****DESTRUCTIVE****<<<<|=>>>>***DESTRUCTIVE***<<<<=|==>>>>**DESTRUCTIVE**<<<<==|===>>>>*DESTRUCTIVE*<<<<===|====>>>>DESTRUCTIVE<<<<====|extreme|EXTREME|*EXTREME*|**EXTREME**|***EXTREME***|****EXTREME****|>****EXTREME****<|>>****EXTREME****<<|>>>****EXTREME****<<<|>>>>****EXTREME****<<<<|=>>>>***EXTREME***<<<<=|==>>>>**EXTREME**<<<<==|===>>>>*EXTREME*<<<<===|====>>>>EXTREME<<<<====|porcine|PORCINE|*PORCINE*|**PORCINE**|***PORCINE***|>***PORCINE***<|>>***PORCINE***<<|>>>***PORCINE***<<<|>>>>***PORCINE***<<<<|divine|daunting|terminal]]></var>
    <alias name="DcrepA">
      <value>#if (!DCrepto) {dcrepto} {}
#YESNO "Who would you like to report for?" {Yourself: DCrep1} {Everyone:#VAR DCreportfor @DCnames} {Partial:#NEWVAR DCreportfor %pick( "p:Who would you like to display reports for?:", "o:1",@DCnames); DCrep3}</value>
    </alias>
    <alias name="DCrep3">
      <value>#if (%db(@{@DCReportfor}, terminal)="") {#addkey @DCreportfor terminal 0} {}
#var avgdamage %eval((%db(@{@DCReportfor}, dealt))/(%db(@{@DCReportfor}, attacks)))
$msg1 = "Damage done by "%proper(@DCReportfor)": |r|" %db(@{@DCReportfor}, attacks) "|n| attacks for an average of |br|" %format("&2.0n",@avgdamage) "|n| hps or " 
#if (%ismember(@avgdamage,@dvalues)) {} {#until (%ismember(@avgdamage,@dvalues)) {#var avgdamage %eval(@avgdamage+1)}} 
$msg2 = "|br|"%item(@fulldverbs,%ismember(@avgdamage,@dvalues)) "|n| damage, "
$msg3 = "with |bb|" %db(@{@DCReportfor}, terminal) "|n| terminal hits. " 
$msg4 = @DCReportfor" dished out |bg|" %format("&2.0n",%db(@{@DCReportfor}, dealt)) "|n| damage while taking |bb|" %format("&2.0n",%db(@{@DCReportfor}, taken)) "|n| hps."
@dcrepto %concat(" ",$msg1, $msg2, $msg3, $msg4)

// Short report format showing damage a selected groupie (@DCReportfor) has done and taken.</value>
    </alias>
    <var name="Kenji" type="Record">attacks=12|DISEMBOWELING=5|DISMEMBERING=1|massacring=2|dealt=20000|terminal=4|taken=6000</var>
    <var name="DCreportfor">Kenji</var>
    <alias name="DcrepB">
      <value>#if (!DCrepto) {dcrepto} {}
#YESNO "Who would you like to report for?" {Yourself: DCrep4} {Everyone: DCrep5} {Partial:#NEWVAR DCreportfor %pick( "p:Who would you like to display reports for?:", "o:1",@DCnames); DCrep6}</value>
    </alias>
    <alias name="DCrep2">
      <value>DCrep1
#forall @DCnames {#if (%i="your") {} {#var DCreportfor %i; DCrep3}}

// Short report format for all members of group, excluding "your".</value>
    </alias>
    <alias name="DCrep4">
      <value>#VAR youline ""
#LOOPDB @you {#if (%pos(%key,taken|dealt|attacks|terminal)>0) {} {youline = %concat(@youline,", ",%key,":",%val)}}
@dcrepto " " |bc|%proper(@DCCurChar)"'s |n|damage report: "%db(@you, attacks)" attacks," %lower(%right(@youline,1))", "%db(@you, terminal)" terminal hits."

// long report format showing damage for @you.

// #LOOPDB @you {#if (%pos(%key,taken|dealt|attacks|terminal)>0) {} {#sayprompt %expanddb(@you,"|","=")}}
// #LOOPDB @you {#if (%pos(%key,taken|dealt|attacks|terminal)>0) {} {#sayprompt %expandlist({%key"="%val},", ")}}
// #LOOPDB @you {#if (%pos(%key,taken|dealt|attacks|terminal)>0) {} {#sayprompt %key"="%val" | " }}</value>
    </alias>
    <var name="youline" type="Literal">, pathetic:70, weak:1, MANGLING:2, dismembering:59, massacring:23, demolishing:3, MUTILATING:2</var>
    <alias name="DCrep6">
      <value>#VAR youline ""
#LOOPDB @{@dcreportfor} {#if (%pos(%key,taken|dealt|attacks|terminal)>0) {} {youline = %concat(@youline,", ",%key,":",%val)}}
@dcrepto " " |bc|%proper(@DCreportfor)"'s |n|damage report: "%db(@{@DCreportfor}, attacks)" attacks," %lower(%right(@youline,1))", "%db(@@{@dcreportfor}, terminal)" terminal hits."

// long report format showing damage for a selected groupie (@DCreportfor).

// #LOOPDB @you {#if (%pos(%key,taken|dealt|attacks|terminal)>0) {} {#sayprompt %expanddb(@you,"|","=")}}
// #LOOPDB @you {#if (%pos(%key,taken|dealt|attacks|terminal)>0) {} {#sayprompt %expandlist({%key"="%val},", ")}}
// #LOOPDB @you {#if (%pos(%key,taken|dealt|attacks|terminal)>0) {} {#sayprompt %key"="%val" | " }}</value>
    </alias>
    <alias name="DCrep5">
      <value>DCrep4
#forall @DCnames {#if (%i="your") {} {#var DCreportfor %i; DCrep6}}

// Short report format for all members of group, excluding "your".</value>
    </alias>
  </class>
</cmud>


Here's how it works

Menu Options
There are three menu options, accessed by right clicking in the main window:
DC Add will add the player's name you click on.
DC Clear will reset the entire damage counter list.
DC List will show the current list of players (in group) being tracked.


Aliases
dcadd does the same thing as DC Add above.
dcclear does the same thing as DC Clear above.
dcrep will display two menus. One to select which report format you want (see below) the second to select who you want to report for.
dcrepto lets you select which channel you output to: say, grouptell or echo within CMud main window.


Report Format
Short Format: Reports number of hits, average and total damage done and taken. Example:

You tell the group 'Damage done by Athalos: 435 attacks for an average of 349 hps or **MUTILATING** damage, with 40 terminal hits.
I dished out 152,196 damage while taking 5,417 hps myself.'

Breakdown Format: Breaks down each player selected by damage verb and count. Example:

You tell the group 'Athalos's damage report: 435 attacks,  maiming:2, pathetic:166, eviscerating:1, weak:1, disemboweling:11,
mangling:9, mauling:4, dismembering:134, massacring:49, demolishing:6, mutilating:9, amazing:2, astonishing:1, 40 terminal hits.'