Difference between revisions of "Category:Gear In Mountain Of Madness"

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After killing wyrms, go down into [[:Category:Mountain Of Madness|Mountain Of Madness]] and track [[Quartermaster]], who carries a widow's tear and the  [[Summons From Alastar]] (key for dstone).  Along the path wanders [[Krakor The Overseer]], who loads with the [[Mark Of Madness]], and the [[Dwarven Forgehand]], who load with the [[Dwarven Sling]].
 
After killing wyrms, go down into [[:Category:Mountain Of Madness|Mountain Of Madness]] and track [[Quartermaster]], who carries a widow's tear and the  [[Summons From Alastar]] (key for dstone).  Along the path wanders [[Krakor The Overseer]], who loads with the [[Mark Of Madness]], and the [[Dwarven Forgehand]], who load with the [[Dwarven Sling]].
  
Once you have the [[Summons From Alastar]] track [[Rantus The Doorman]], kill him, and unlock/go up; you can regen/respell here.  From here you'll be heading straight up to get to the gear room, which is 4u.  In the second to last room (3u) is the [[Rock Golem]], who wields and hits extremely hard, so be nice and regenned before you enter...the last thing you want is for the golem to repop on you.
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Once you have the [[Summons From Alastar]] track [[Rantus The Doorman]], kill him, and unlock/go up; you can regen/respell here.  From here you'll be heading straight up to get to the gear room, which is 4u.  In the second to last room (3u) is the [[Rock Golem (lord)|Rock Golem]], who wields and hits extremely hard, so be nice and regenned before you enter...the last thing you want is for the golem to repop on you.
  
 
[[Mad Dwarf Alastar|Alastar]], [[Bellius]] (who loads the [[Ancient Dragon Claw]]), and a few other mobs are all gathered in the next room up. This room is extremely painful on hps, so you need a long chain and casters to surge 3-4, even after Alastar dies. You can then plane from that room or go 1d, kill spy, and home.  If you want to camp, you have to stay in [[Mad Dwarf Alastar|Alastar]]'s room, since the down is a one-way exit back to the beginning of the [[:Category:Mountain Of Madness|Mountain Of Madness]]
 
[[Mad Dwarf Alastar|Alastar]], [[Bellius]] (who loads the [[Ancient Dragon Claw]]), and a few other mobs are all gathered in the next room up. This room is extremely painful on hps, so you need a long chain and casters to surge 3-4, even after Alastar dies. You can then plane from that room or go 1d, kill spy, and home.  If you want to camp, you have to stay in [[Mad Dwarf Alastar|Alastar]]'s room, since the down is a one-way exit back to the beginning of the [[:Category:Mountain Of Madness|Mountain Of Madness]]
  
 
[[Category:Mountain Of Madness]]
 
[[Category:Mountain Of Madness]]

Revision as of 11:20, 27 July 2009

Airscape (Gear)
Arcadia (Gear)
Astral (Gear)
Firerealm (Gear)
Karnath (Gear)
Kzinti Homeworld (Gear)
Midgaardia (Gear)
Noctopia (Gear)
Nowhere (Gear)
Outland (Gear)
Tarterus (Gear)
Thorngate (Gear)
Water (Gear)
World Of Stone (Gear)
Areas in World Of Stone
Mountain Of Madness (Gear)
World Of Stone Proper (Gear)


From shift, go 4n and send tank north to areaspell. Note that the Roc Wyrm Mother's corpse skins into the Shaleskin Arm Guard.

After killing wyrms, go down into Mountain Of Madness and track Quartermaster, who carries a widow's tear and the Summons From Alastar (key for dstone). Along the path wanders Krakor The Overseer, who loads with the Mark Of Madness, and the Dwarven Forgehand, who load with the Dwarven Sling.

Once you have the Summons From Alastar track Rantus The Doorman, kill him, and unlock/go up; you can regen/respell here. From here you'll be heading straight up to get to the gear room, which is 4u. In the second to last room (3u) is the Rock Golem, who wields and hits extremely hard, so be nice and regenned before you enter...the last thing you want is for the golem to repop on you.

Alastar, Bellius (who loads the Ancient Dragon Claw), and a few other mobs are all gathered in the next room up. This room is extremely painful on hps, so you need a long chain and casters to surge 3-4, even after Alastar dies. You can then plane from that room or go 1d, kill spy, and home. If you want to camp, you have to stay in Alastar's room, since the down is a one-way exit back to the beginning of the Mountain Of Madness

Pages in category "Gear In Mountain Of Madness"

The following 7 pages are in this category, out of 7 total.