Difference between revisions of "Category:Gear In Tribulations of Zin"

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Zin's room is safe and you can set anchor there -- good for CRs.
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First go east from Zin. Kill air things, loot gust of winds (invis ticket) from gale force winds, give to Zin.
 
First go east from Zin. Kill air things, loot gust of winds (invis ticket) from gale force winds, give to Zin.
  
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You can now "pull heart" to open water stuff to the west.
 
You can now "pull heart" to open water stuff to the west.
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Go west and wander in a maze until you find Livyathan, carrying a spray of water.
  
 
[[Category:Tribulations of Zin]]
 
[[Category:Tribulations of Zin]]
 
[[Category:Grandfathered Gear]]
 
[[Category:Grandfathered Gear]]
 
[[Category:Shard Area Gear]]
 
[[Category:Shard Area Gear]]

Revision as of 14:22, 9 July 2020

Zin's room is safe and you can set anchor there -- good for CRs.

First go east from Zin. Kill air things, loot gust of winds (invis ticket) from gale force winds, give to Zin.

You can now "push winds" to open fire to south.

Go south and kill Raging fire in the chimney upstairs. Get the eternal flames (ticket) from corpse and the heart of pulsing blue flames from floor. Give both items to Zin.

You can now "pull heart" to open water stuff to the west.

Go west and wander in a maze until you find Livyathan, carrying a spray of water.

Pages in category "Gear In Tribulations of Zin"

The following 3 pages are in this category, out of 3 total.