Difference between revisions of "Category:Gear In When Elements Align"

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From [[:Category:World Of Stone|Earth]] shift find the nexus to [[:Category:Nothing|Nothing]].<br />
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<p>First make your way to [[:Category:Nothing|Nothing]].  You can do this from [[:Category:Water|Water]], [[:Category:World Of Stone|Stone]], or [[:Category:Airscape|Air]].  See [[:Category:Nothing|Nothing]] for more information about that area. [[:Category:Nothing|Nothing]] is a big det maze whose exits change every repop.("oh goodie").</p>
[[:Category:Nothing|Nothing]] is Det, so watch out.<br />
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After you enter the nexus it is a maze.<br />
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<p>Scan or have an archer scout as you move about to find "golems, gnomes, rocks of some sort".  If you dont see the right mobs, look for a direction with only 1 room, ie scouting up i couldn't see 2u (how does this help again?)</p>
"oh goodie"<br />
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Changes direction every repop.<br />
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<p>Enter that room to enter the quest area.  The first room of the area is [[Lloydable]] so feel free to use [[Planar Anchor]], [[Safe Haven]], or [[Create Shrine]] if it tickles your fancy.</p>
An archer can scount as you move about to find "golems, gnomes, rocks of some sort"<br />
+
 
for future reference, if you dont see the right mobs, look for a direction with only 1 room, ie scouting up i couldn't see 2u<br />
+
This is a quest area there are 5 tokens you need to get to make the "button", which gives you access to the gear room<br />
Hart tells the group 'there are gnome bits, gnome legs, gnome torsos etc around the area'<br />
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*The [[Heart Shaped Crystal]] and the [[Tome Of Golem Lore]] are on some gnome who's pretty much due east from the entrance to the area.
Enter that room to enter the quest area.<br />
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*The [[Tool Belt]] is on a fire elemental, don't remember where he was exactly.  He's probably in the southwest corner.
This is a quest area there are 5 tokens you need to get to make the "button"<br />
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*The [[Electrical Essence]] is up in the tower near the various "wall" mobs.  It's on a mob called [[Ball Lightning]], who wanders around a little bit.
[[Tool Belt]], [[Tome Of Golem Lore]], [[Electrical Essence]], [[Lump Of Mud (Humming)]], and a [[Heart Shaped Crystal]]<br />
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*The [[Lump Of Mud (Humming)]] is in a maze down from the northeast corner. Don't let your groupies trick you into thinking the glowing mud is what you wantMake sure you get some mud that humsThe directions I used to get through the maze were neuen (I think), and the mud was on a water elementalNo clue if it wanders around or notDrop coins and scan a lot if you get lost like Haavok did: "geez, i need a compass"<br />
[Pristine  ] (Magical) (Humming) a tome of golem lore
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  Object 'golem tome' type scroll, extra flags hum magic.
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<p>Once you have all the tickets go to [[Zhene]], who's in the southeast corner of the area.  He shows up as some sort of golem master on scan.  You might want to regen/respell/make chain in the room north of him, because his room is noregen.  That's also where you should set up camp if you're staying for more than one pop.  [[Zhene]] is good exp, but tell your groupies not to attack him, because he's the guy who makes the button for you.  If they don't listen you can calm or awe him.  Once you've got all five tickets in your inventory type "give essence zhene" and you should see something like this:</p>
  Weight 10, value 0, level 125.
+
 
  Object Quality (5 / 5 hps)
 
Level 124 spells of:.
 
 
(Magical) (Glowing) (Humming) a heart shaped crystal
 
Object 'heart shaped crystal' type treasure, extra flags glow hum magic.
 
  Weight 5, value 8928, level 125.
 
  Object Quality (50 / 50 hps)
 
essence is only one thats an actual ticket, its the one you must hand [[Zhene]], others have to be in your inventory<br />
 
now in west middle of 3x3 room, can either head south or north from here for next part, your choice<br />
 
up in the tower is the [[Electrical Essence]]<br />
 
south west corner is entrance to the forge<br />
 
there is one on a fire elemental<br />
 
the 2 we had to start with were in a hallway in middle east part of room<br />
 
next we head to the maze in north east corner of the 3x3<br />
 
"geez, i need a compass"<br />
 
maze is down from ne corner <br />
 
at this point mil proceded to give detailed directions through the maze which I did not pay attention to, maybe he'll stop by and put them in.<br />
 
water elemental in the vortex has the good mud<br />
 
mon has the mud you need<br />
 
'dont attack the master'<br />
 
room is no regen<br />
 
give essence zhene <br />
 
 
  Haavok gives Electrical essence to The golem master.
 
  Haavok gives Electrical essence to The golem master.
 
  The golem master takes Haavok's a lump of mud.  
 
  The golem master takes Haavok's a lump of mud.  
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  The golem master has dropped a large switch on the ground!
 
  The golem master has dropped a large switch on the ground!
  
Zhene looks you over and suddenly appears hopeful.
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After that you can push the switch to open the door to the south, where the gear mobs are.<br />
He exclaims, "Ahh,  thank the elements you have come!  You can help me
 
end this dreadful mess.  One of my apprentices has been meddling where
 
he shouldn't have been and now my golems are no longer under anyone's
 
control.  My only hope of stopping this landslide is to finish my
 
ultimate golem."
 
He says, "If you could please fetch a few items while I continue my
 
work, together we can put everything back the way I had designed.  I
 
just need the crystal heart I sculpted for this project, a good sticky
 
substance to hold the crystal in place and a strong energy source. It
 
would probably be worthwhile to grab my tome and tool belt too."
 
The golem master is in perfect health.
 
 
The golem master is using:
 
<wielded>          [Pristine  ] (Magical) (Humming) (Dull) a crafted dagger
 
 
You peek at the inventory:
 
      [Pristine  ] a small wooden lockbox
 
 
 
Regen/respell one north of zhene's room, waite walled west, don't know why.  This room isn't really very safe though.<br />
 
  
 +
Currently the gear mobs aren't too tough, but that might change in the future.  Here's some example damage, but notice that the [[Adamantite Golem]] isn't present, and he's the buffest.  Note that the "you" is [[User:Mel|Melanarchy]]<br>
 
  Steel bits's attacks strike Nayru 7 times, with obliterating intensity!
 
  Steel bits's attacks strike Nayru 7 times, with obliterating intensity!
 
  Turning aside Mithril bits's attack, you counter-strike!
 
  Turning aside Mithril bits's attack, you counter-strike!
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  Adamantine bits's attacks strike Brann 8 times, with **OBLITERATING** rage!
 
  Adamantine bits's attacks strike Brann 8 times, with **OBLITERATING** rage!
 
  Gold bits's attacks strike AlexyAnna 4 times, with *MANGLING* passion!
 
  Gold bits's attacks strike AlexyAnna 4 times, with *MANGLING* passion!
AlexyAnna tells you 'you're scrambled fyi'<br />
+
 
Hart tells the group 'gaunts are-50ac, shell is 250mana/-100ac'<br />
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The [[Adamantine Gauntlets]] and the [[Empty Adamantine Shell]] are reboot only.<br />
Pushing the button opens the door, so an archer can scout from regen 2n.<br />
+
the [[Mithril Crusted Tool Belt]] and [[Metal Dusted Socks]] are not.<br />
The Gaunts and shell are reboot only.<br />
 
belt and socks are not.<br />
 
 
[[Category:Gear Runs That Need Descriptions]]
 
[[Category:Gear Runs That Need Descriptions]]
 
[[Category:When Elements Align]]
 
[[Category:When Elements Align]]

Revision as of 16:38, 20 January 2006

First make your way to Nothing. You can do this from Water, Stone, or Air. See Nothing for more information about that area. Nothing is a big det maze whose exits change every repop.("oh goodie").

Scan or have an archer scout as you move about to find "golems, gnomes, rocks of some sort". If you dont see the right mobs, look for a direction with only 1 room, ie scouting up i couldn't see 2u (how does this help again?)

Enter that room to enter the quest area. The first room of the area is Lloydable so feel free to use Planar Anchor, Safe Haven, or Create Shrine if it tickles your fancy.

This is a quest area there are 5 tokens you need to get to make the "button", which gives you access to the gear room

  • The Heart Shaped Crystal and the Tome Of Golem Lore are on some gnome who's pretty much due east from the entrance to the area.
  • The Tool Belt is on a fire elemental, don't remember where he was exactly. He's probably in the southwest corner.
  • The Electrical Essence is up in the tower near the various "wall" mobs. It's on a mob called Ball Lightning, who wanders around a little bit.
  • The Lump Of Mud (Humming) is in a maze down from the northeast corner. Don't let your groupies trick you into thinking the glowing mud is what you want. Make sure you get some mud that hums. The directions I used to get through the maze were neuen (I think), and the mud was on a water elemental. No clue if it wanders around or not. Drop coins and scan a lot if you get lost like Haavok did: "geez, i need a compass"

Once you have all the tickets go to Zhene, who's in the southeast corner of the area. He shows up as some sort of golem master on scan. You might want to regen/respell/make chain in the room north of him, because his room is noregen. That's also where you should set up camp if you're staying for more than one pop. Zhene is good exp, but tell your groupies not to attack him, because he's the guy who makes the button for you. If they don't listen you can calm or awe him. Once you've got all five tickets in your inventory type "give essence zhene" and you should see something like this:

Haavok gives Electrical essence to The golem master.
The golem master takes Haavok's a lump of mud. 
The golem master takes Haavok's a tool belt.
The golem master takes Haavok's a tome of golem lore.
The golem master takes Haavok's a heart shaped crystal.
Zhene starts chanting some passage from the large stone tome.  As
he chants he merges the electrical essence into the heart.  A faint glow
pulses deep in its depths.  He then smears one side of the crystal with
the mud and pushes the object pass the shimmering ward where he places
it on the chest of the form inside the forge.
     The chanting intensifies as Zhene starts throwing seemingly random
objects past the wards into the forge.  His tool belt is one of the
first objects to go, followed soon after by his shoes and socks.  Finally
the chanting comes to a crescendo and Zhene tosses the tome past the
wards.
     "Now you just have to push that little button there to fire the
forge and our task will be complete." he says to you as he rests his
weary form up against a work bench.

The golem master has dropped a large switch on the ground!

After that you can push the switch to open the door to the south, where the gear mobs are.

Currently the gear mobs aren't too tough, but that might change in the future. Here's some example damage, but notice that the Adamantite Golem isn't present, and he's the buffest. Note that the "you" is Melanarchy

Steel bits's attacks strike Nayru 7 times, with obliterating intensity!
Turning aside Mithril bits's attack, you counter-strike!
You hit Mithril bits with DEVASTATING intensity!
Mithril bits's attacks strike you 8 times, with ***OBLITERATING*** intensity!
Adamantine bits's attacks strike Brann 8 times, with **OBLITERATING** rage!
Gold bits's attacks strike AlexyAnna 4 times, with *MANGLING* passion!

The Adamantine Gauntlets and the Empty Adamantine Shell are reboot only.
the Mithril Crusted Tool Belt and Metal Dusted Socks are not.

Pages in category "Gear In When Elements Align"

The following 6 pages are in this category, out of 6 total.