Difference between revisions of "Cmud Run Stats Counter"

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Copy the following code, save it as an .xml file and import into Cmud:
+
COPY THE FOLLOWING CODE INTO NOTEPAD. CLICK "FILE" AND "SAVE AS"... THEN TYPE IN "runcounter.xml" without the (") and hit save.
<class name="runcounter" id="20">
+
THIS HAS BEEN WRONG FOREVER. IT WAS A MESS. HERE'S THE FIXED VERSION.
  <trigger priority="1550" id="155">
+
IT'S THE SAME CODE I JUST UNTANGLED IT A BIT. HOPE THIS HELPS.
    <pattern>^You receive (%d) experience points.</pattern>
 
    <value>#ad exp %1;#ad netxp %1;#ad cnt 1</value>
 
  </trigger>
 
  <trigger priority="1560" id="156">
 
    <pattern>^You attempt to bash</pattern>
 
    <value>#ad bash 1;stand</value>
 
  </trigger>
 
  <trigger priority="1570" id="157">
 
    <pattern>^You bash into (%*) goes down!</pattern>
 
    <value>#ad bash 1;#ad sucbash 1</value>
 
  </trigger>
 
  <trigger priority="1580" id="158">
 
    <pattern>^You toss (%*) to the ground!</pattern>
 
    <value>#ad toss 1;#ad suctoss 1;#hi</value>
 
  </trigger>
 
  <trigger priority="1590" id="159">
 
    <pattern>^You trip (%*) goes down!</pattern>
 
    <value>#ad trip 1;#ad suctrip 1</value>
 
  </trigger>
 
  <trigger priority="1600" id="160">
 
    <pattern>^You try to grab a hold, but miss!</pattern>
 
    <value>#ad toss 1</value>
 
  </trigger>
 
  <trigger priority="1610" id="161">
 
    <pattern>^You successfully rescue</pattern>
 
    <value>#ad rescue 1;#ad sucrescue 1</value>
 
  </trigger>
 
  <trigger priority="1620" id="162">
 
    <pattern>^You sweep, but they are just a little too quick for you.</pattern>
 
    <value>#ad trip 1</value>
 
  </trigger>
 
  <trigger priority="1630" id="163">
 
    <pattern>^You fail to rescue</pattern>
 
    <value>#ad rescue 1</value>
 
  </trigger>
 
  <trigger priority="1640" id="164">
 
    <pattern>^Your tail whacks (%*) in the head! They are stunned</pattern>
 
    <value>#ad tail 1</value>
 
  </trigger>
 
  <trigger priority="1650" id="165">
 
    <pattern>^You attempt a critical golden strike!</pattern>
 
    <value>#ad gstrike 1</value>
 
  </trigger>
 
  <trigger priority="1660" id="166">
 
    <pattern>^You attempt a golden strike!</pattern>
 
    <value>#ad gstrike 1</value>
 
  </trigger>
 
  <trigger priority="1670" id="167">
 
    <pattern>^Death sucks (%*) experience points from you as payment for resurrection.</pattern>
 
    <value>#ad death 1;#ad deathloss %1;#ad netxp -%1</value>
 
  </trigger>
 
  <trigger priority="1680" id="168">
 
    <pattern>^You flee (%*)! What a COWARD! You lose (%d) exps!</pattern>
 
    <value>#ad netxp -%2;#ad fleexp %2</value>
 
  </trigger>
 
  <trigger priority="1690" id="169">
 
    <pattern>^You couldn't get away! You lose (%d) exps.</pattern>
 
    <value>#ad netxp -%1;#ad fleexp %1</value>
 
  </trigger>
 
  <trigger priority="1700" id="170">
 
    <pattern>^You recall from combat! You lose (%d) exps.</pattern>
 
    <value>#ad netxp -%1;#ad fleexp %1</value>
 
  </trigger>
 
  <trigger priority="1710" id="171">
 
    <pattern>^You failed! You lose (%d) exps.</pattern>
 
    <value>#ad netxp -%1;#ad fleexp %1</value>
 
  </trigger>
 
  <trigger priority="1720" id="172">
 
    <pattern>^You are (%*) and a worshipper of (%x).</pattern>
 
    <value>#var worship %2</value>
 
  </trigger>
 
  <trigger priority="1730" id="173">
 
    <pattern>^You are (%*) and a devoted worshipper of (%x).</pattern>
 
    <value>#var worship %2</value>
 
  </trigger>
 
  <trigger priority="1740" id="174">
 
    <pattern>^Your gain is: (%d)/(%d) hp, (%d)/(%d) m, (%d)/(%d) mv (%d)/(%d) prac.</pattern>
 
    <value>#ad lev 1;emote increases in power!! |by|%1 |y|hps|n|, |br|%3 |r|mana|n|, |bw|%7 |w|practices|n|.</value>
 
  </trigger>
 
  <trigger priority="1750" id="175">
 
    <pattern>^You raise a level!!(%*)Your gain is: (%d)/(%d) hp, (%d)/(%d) m, (%d)/(%d) mv (%d)/(%d) prac.</pattern>
 
    <value>#ad lev 1;emote increases in power!! |by|%2 |y|hps|n|, |br|%4 |r|mana|n|, |bw|%8 |w|practices|n|.</value>
 
  </trigger>
 
</class>
 
<alias name="runreport" autoappend="true" id="35">
 
  <value>gtell This run, @worship gave me~: @exp xp, @cnt kills, @lev level%if(@lev=1,,s).
 
  %if(@death=0 &amp;&amp; @fleexp=0,,gtell " I've lost " %if( @death!=0, @deathloss xp by @death death~(s~))%if( @death!=0 and @fleexp!=0, " and " )%if( @fleexp!=0, @fleexp xp from fleeing ~and~/~or recalling) so my net gain is @netxp xp.)
 
  stats
 
  </value>
 
</alias>
 
<alias name="stats" autoappend="true" id="36">
 
  <value><![CDATA[%if(@bash=0 && @trip=0 && @toss=0 && @rescue=0 && @tail=0 && @gstrike=0,,gtell %if(@bash!=0," "Bashes~: @sucbash~/@bash)%if(@trip!=0," "Trips~: @suctrip~/@trip)%if(@toss!=0," "Tosses~: @suctoss~/@toss)%if(@rescue!=0," "Rescues~: @sucrescue~/@rescue)%if(@tail!=0," "Tails~: @tail)%if(@gstrike!=0," "Golden strikes~: @gstrike))]]></value>
 
</alias>
 
<alias name="resetrun" autoappend="true" id="37">
 
  <value>#var exp 0;#var cnt 0;#var lev 0;#var bash 0;#var sucbash 0;#var trip 0;#var suctrip 0;#var toss 0;#var suctoss 0;#var rescue 0;#var sucrescue 0;#var death 0;#var deathloss 0;#var netxp 0;#var fleexp 0;#var tail 0;#var gstrike 0;#ec --- Resetting counters ---</value>
 
</alias>
 
  
After importing the .xml file, use the resetrun alias to define the variables.
+
<?xml version="1.0" encoding="ISO-8859-1" ?>
 +
<cmud>
 +
  <class name="runcounter">
 +
    <trigger priority="1550">
 +
      <pattern>^You receive (%d) experience points.</pattern>
 +
      <value>#ad exp %1;#ad netxp %1;#ad cnt 1</value>
 +
    </trigger>
 +
    <trigger priority="1560">
 +
      <pattern>^You attempt to bash</pattern>
 +
      <value>#ad bash 1;stand</value>
 +
    </trigger>
 +
    <trigger priority="1570">
 +
      <pattern>^You bash into (%*) goes down!</pattern>
 +
      <value>#ad bash 1;#ad sucbash 1</value>
 +
    </trigger>
 +
    <trigger priority="1580">
 +
      <pattern>^You toss (%*) to the ground!</pattern>
 +
      <value>#ad toss 1;#ad suctoss 1;#hi</value>
 +
    </trigger>
 +
    <trigger priority="1590">
 +
      <pattern>^You trip (%*) goes down!</pattern>
 +
      <value>#ad trip 1;#ad suctrip 1</value>
 +
    </trigger>
 +
    <trigger priority="1600">
 +
      <pattern>^You try to grab a hold, but miss!</pattern>
 +
      <value>#ad toss 1</value>
 +
    </trigger>
 +
    <trigger priority="1610">
 +
      <pattern>^You successfully rescue</pattern>
 +
      <value>#ad rescue 1;#ad sucrescue 1</value>
 +
    </trigger>
 +
    <trigger priority="1620">
 +
      <pattern>^You sweep, but they are just a little too quick for you.</pattern>
 +
      <value>#ad trip 1</value>
 +
    </trigger>
 +
    <trigger priority="1630">
 +
      <pattern>^You fail to rescue</pattern>
 +
      <value>#ad rescue 1</value>
 +
    </trigger>
 +
    <trigger priority="1640">
 +
      <pattern>^Your tail whacks (%*) in the head! They are stunned</pattern>
 +
      <value>#ad tail 1</value>
 +
    </trigger>
 +
    <trigger priority="1650">
 +
      <pattern>^You attempt a critical golden strike!</pattern>
 +
      <value>#ad gstrike 1</value>
 +
    </trigger>
 +
    <trigger priority="1660">
 +
      <pattern>^You attempt a golden strike!</pattern>
 +
      <value>#ad gstrike 1</value>
 +
    </trigger>
 +
    <trigger priority="1670">
 +
      <pattern>^Death sucks (%*) experience points from you as payment for resurrection.</pattern>
 +
      <value>#ad death 1;#ad deathloss %1;#ad netxp -%1</value>
 +
    </trigger>
 +
    <trigger priority="1680">
 +
      <pattern>^You flee (%*)! What a COWARD! You lose (%d) exps!</pattern>
 +
      <value>#ad netxp -%2;#ad fleexp %2</value>
 +
    </trigger>
 +
    <trigger priority="1690">
 +
      <pattern>^You couldn't get away! You lose (%d) exps.</pattern>
 +
      <value>#ad netxp -%1;#ad fleexp %1</value>
 +
    </trigger>
 +
    <trigger priority="1700">
 +
      <pattern>^You recall from combat! You lose (%d) exps.</pattern>
 +
      <value>#ad netxp -%1;#ad fleexp %1</value>
 +
    </trigger>
 +
    <trigger priority="1710">
 +
      <pattern>^You failed! You lose (%d) exps.</pattern>
 +
      <value>#ad netxp -%1;#ad fleexp %1</value>
 +
    </trigger>
 +
    <trigger priority="1720">
 +
      <pattern>^You are (%*) and a worshipper of (%x).</pattern>
 +
      <value>#var worship %2</value>
 +
    </trigger>
 +
    <trigger priority="1730">
 +
      <pattern>^You are (%*) and a devoted worshipper of (%x).</pattern>
 +
      <value>#var worship %2</value>
 +
    </trigger>
 +
    <trigger priority="1740">
 +
      <pattern>^Your gain is: (%d)/(%d) hp, (%d)/(%d) m, (%d)/(%d) mv (%d)/(%d) prac.</pattern>
 +
      <value>#ad lev 1;emote increases in power!! |by|%1 |y|hps|n|, |br|%3 |r|mana|n|, |bw|%7 |w|practices|n|.</value>
 +
    </trigger>
 +
    <trigger priority="1750">
 +
      <pattern>^You raise a level!!(%*)Your gain is: (%d)/(%d) hp, (%d)/(%d) m, (%d)/(%d) mv (%d)/(%d) prac.</pattern>
 +
      <value>#ad lev 1;emote increases in power!! |by|%2 |y|hps|n|, |br|%4 |r|mana|n|, |bw|%8 |w|practices|n|.</value>
 +
    </trigger>
 +
    <alias name="runreport">
 +
      <value>gtell This run, @worship gave me~: @exp xp, @cnt kills, @lev level%if(@lev=1,,s).
 +
  %if(@death=0 &amp;&amp; @fleexp=0,,gtell " I've lost " %if( @death!=0, @deathloss xp by @death death~(s~))%if( @death!=0 and @fleexp!=0, " and " )%if( @fleexp!=0, @fleexp xp from fleeing ~and~/~or recalling) so my net gain is @netxp xp.)
 +
 
 +
</value>
 +
    </alias>
 +
    <alias name="resetrun">
 +
      <value>#var exp 0;#var cnt 0;#var lev 0;#var bash 0;#var sucbash 0;#var trip 0;#var suctrip 0;#var toss 0;#var suctoss 0;#var rescue 0;#var sucrescue 0;#var death 0;#var deathloss 0;#var netxp 0;#var fleexp 0;#var tail 0;#var gstrike 0;#ec --- Resetting counters ---
  
There are three different aliases:<br />
+
</value>
:'''runreport''' shows all run information like xp, kills, levels, and also executes the stats function.
+
    </alias>
:'''stats''' shows the succes rate of your used skills like bash, rescue, golden strike, etc.
+
    <alias name="stats">
:'''resetrun''' resets all variables to zero.
+
      <value><![CDATA[%if (@bash=0 && @trip=0 && @toss=0 && @rescue=0 && @tail=0 && @gstrike=0,,gtell %if(@bash!=0," "Bashes~: @sucbash~/@bash)%if(@trip!=0," "Trips~: @suctrip~/@trip)%if(@toss!=0," "Tosses~: @suctoss~/@toss)%if(@rescue!=0," "Rescues~: @sucrescue~/@rescue)%if(@tail!=0," "Tails~: @tail)%if(@gstrike!=0," "Golden strikes~: @gstrike))]]></value>
 
+
    </alias>
[[Category:Cmud Scripting]]
+
  </class>
 +
</cmud>

Revision as of 17:44, 16 February 2010

COPY THE FOLLOWING CODE INTO NOTEPAD. CLICK "FILE" AND "SAVE AS"... THEN TYPE IN "runcounter.xml" without the (") and hit save. THIS HAS BEEN WRONG FOREVER. IT WAS A MESS. HERE'S THE FIXED VERSION. IT'S THE SAME CODE I JUST UNTANGLED IT A BIT. HOPE THIS HELPS.

<?xml version="1.0" encoding="ISO-8859-1" ?> <cmud>

 <class name="runcounter">
   <trigger priority="1550">
     <pattern>^You receive (%d) experience points.</pattern>
     <value>#ad exp %1;#ad netxp %1;#ad cnt 1</value>
   </trigger>
   <trigger priority="1560">
     <pattern>^You attempt to bash</pattern>
     <value>#ad bash 1;stand</value>
   </trigger>
   <trigger priority="1570">
     <pattern>^You bash into (%*) goes down!</pattern>
     <value>#ad bash 1;#ad sucbash 1</value>
   </trigger>
   <trigger priority="1580">
     <pattern>^You toss (%*) to the ground!</pattern>
     <value>#ad toss 1;#ad suctoss 1;#hi</value>
   </trigger>
   <trigger priority="1590">
     <pattern>^You trip (%*) goes down!</pattern>
     <value>#ad trip 1;#ad suctrip 1</value>
   </trigger>
   <trigger priority="1600">
     <pattern>^You try to grab a hold, but miss!</pattern>
     <value>#ad toss 1</value>
   </trigger>
   <trigger priority="1610">
     <pattern>^You successfully rescue</pattern>
     <value>#ad rescue 1;#ad sucrescue 1</value>
   </trigger>
   <trigger priority="1620">
     <pattern>^You sweep, but they are just a little too quick for you.</pattern>
     <value>#ad trip 1</value>
   </trigger>
   <trigger priority="1630">
     <pattern>^You fail to rescue</pattern>
     <value>#ad rescue 1</value>
   </trigger>
   <trigger priority="1640">
     <pattern>^Your tail whacks (%*) in the head! They are stunned</pattern>
     <value>#ad tail 1</value>
   </trigger>
   <trigger priority="1650">
     <pattern>^You attempt a critical golden strike!</pattern>
     <value>#ad gstrike 1</value>
   </trigger>
   <trigger priority="1660">
     <pattern>^You attempt a golden strike!</pattern>
     <value>#ad gstrike 1</value>
   </trigger>
   <trigger priority="1670">
     <pattern>^Death sucks (%*) experience points from you as payment for resurrection.</pattern>
     <value>#ad death 1;#ad deathloss %1;#ad netxp -%1</value>
   </trigger>
   <trigger priority="1680">
     <pattern>^You flee (%*)! What a COWARD! You lose (%d) exps!</pattern>
     <value>#ad netxp -%2;#ad fleexp %2</value>
   </trigger>
   <trigger priority="1690">
     <pattern>^You couldn't get away! You lose (%d) exps.</pattern>
     <value>#ad netxp -%1;#ad fleexp %1</value>
   </trigger>
   <trigger priority="1700">
     <pattern>^You recall from combat! You lose (%d) exps.</pattern>
     <value>#ad netxp -%1;#ad fleexp %1</value>
   </trigger>
   <trigger priority="1710">
     <pattern>^You failed! You lose (%d) exps.</pattern>
     <value>#ad netxp -%1;#ad fleexp %1</value>
   </trigger>
   <trigger priority="1720">
     <pattern>^You are (%*) and a worshipper of (%x).</pattern>
     <value>#var worship %2</value>
   </trigger>
   <trigger priority="1730">
     <pattern>^You are (%*) and a devoted worshipper of (%x).</pattern>
     <value>#var worship %2</value>
   </trigger>
   <trigger priority="1740">
     <pattern>^Your gain is: (%d)/(%d) hp, (%d)/(%d) m, (%d)/(%d) mv (%d)/(%d) prac.</pattern>
     <value>#ad lev 1;emote increases in power!! |by|%1 |y|hps|n|, |br|%3 |r|mana|n|, |bw|%7 |w|practices|n|.</value>
   </trigger>
   <trigger priority="1750">
     <pattern>^You raise a level!!(%*)Your gain is: (%d)/(%d) hp, (%d)/(%d) m, (%d)/(%d) mv (%d)/(%d) prac.</pattern>
     <value>#ad lev 1;emote increases in power!! |by|%2 |y|hps|n|, |br|%4 |r|mana|n|, |bw|%8 |w|practices|n|.</value>
   </trigger>
   <alias name="runreport">
     <value>gtell This run, @worship gave me~: @exp xp, @cnt kills, @lev level%if(@lev=1,,s).
 %if(@death=0 && @fleexp=0,,gtell " I've lost " %if( @death!=0, @deathloss xp by @death death~(s~))%if( @death!=0 and @fleexp!=0, " and " )%if( @fleexp!=0, @fleexp xp from fleeing ~and~/~or recalling) so my net gain is @netxp xp.)
 

</value>

   </alias>
   <alias name="resetrun">
     <value>#var exp 0;#var cnt 0;#var lev 0;#var bash 0;#var sucbash 0;#var trip 0;#var suctrip 0;#var toss 0;#var suctoss 0;#var rescue 0;#var sucrescue 0;#var death 0;#var deathloss 0;#var netxp 0;#var fleexp 0;#var tail 0;#var gstrike 0;#ec --- Resetting counters ---

</value>

   </alias>
   <alias name="stats">
     <value><![CDATA[%if (@bash=0 && @trip=0 && @toss=0 && @rescue=0 && @tail=0 && @gstrike=0,,gtell %if(@bash!=0," "Bashes~: @sucbash~/@bash)%if(@trip!=0," "Trips~: @suctrip~/@trip)%if(@toss!=0," "Tosses~: @suctoss~/@toss)%if(@rescue!=0," "Rescues~: @sucrescue~/@rescue)%if(@tail!=0," "Tails~: @tail)%if(@gstrike!=0," "Golden strikes~: @gstrike))]]></value>
   </alias>
 </class>

</cmud>