Difference between revisions of "Death Field"

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This is the most powerful area spell at hero and has lower lag compared to acid rain, but it has high cost and can cause you to be affected by [[Deaths Door]]. Also, there's a small chance of getting caught in your own death field.
 
This is the most powerful area spell at hero and has lower lag compared to acid rain, but it has high cost and can cause you to be affected by [[Deaths Door]]. Also, there's a small chance of getting caught in your own death field.
  
See also: [[:Category: Death Field Gear |Death Field Gear]] and [[Deaths Door |DEATHS DOOR]].
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See also: [[:Category: Area Spells|Area Spells]], [[:Category: Death Field Gear |Death Field Gear]], [[Deaths Door |DEATHS DOOR]].
  
 
[[Category: Skills And Spells]]
 
[[Category: Skills And Spells]]
 
[[Category: Spells]]
 
[[Category: Spells]]
 
[[Category: Psionic Spells]]
 
[[Category: Psionic Spells]]
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[[Category: Area Spells]]
 
[[Category: Black Circle Initiate Hero Skills And Spells]]
 
[[Category: Black Circle Initiate Hero Skills And Spells]]
 
[[Category: Psionicist Hero Skills And Spells]]
 
[[Category: Psionicist Hero Skills And Spells]]

Revision as of 15:32, 13 May 2015

A DEATH FIELD is a life-sapping region of chaotic psionic energy. Essentially, it applies the same destructive kinetic energies in the Detonate spell to living tissue. Although this energy is not godly in origin, usage of this spell may attract the attention of the god of death, Bhyss, who has been known to have a little fun with those who attract his attention.

Prerequisite(s): Ultrablast.

Syntax: cast 'death field'.

Comments

This is the most powerful area spell at hero and has lower lag compared to acid rain, but it has high cost and can cause you to be affected by Deaths Door. Also, there's a small chance of getting caught in your own death field.

See also: Area Spells, Death Field Gear, DEATHS DOOR.