Difference between revisions of "Joined Boon"

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Line 14: Line 14:
 
   additional attacks instead of receiving healing.
 
   additional attacks instead of receiving healing.
  
   A Heroic Boon provides a boon to any Paladin who rescues
+
   A [[Heroic Boon]] provides a boon to any Paladin who rescues
 
   an ally in combat.
 
   an ally in combat.
  
   A Joined Boon grants a boon to the rescue target and
+
   A [[Joined Boon]] grants a boon to the rescue target and
 
   potentially other allies in the room.
 
   potentially other allies in the room.
  

Latest revision as of 10:42, 30 January 2023

 Syntax: cast 'heroic boon'
 Syntax: cast 'joined boon'
 Prerequisite: saving grace
 Putting their life into the hand of their deity, a Paladin will receive
 a boon for their valorous deeds. Only one of these boons can be
 active at a given time, and showing weakness by being rescued
 will end the support of the deity.
 In their standard form these boons provide healing to Paladins or
 to their rescued allies. However, when a Paladin makes an Oath
 this can alter the outcome of the boon provided.  For instance, an
 Oath of Destruction will result in the Paladin or his ally making
 additional attacks instead of receiving healing.
 A Heroic Boon provides a boon to any Paladin who rescues
 an ally in combat.
 A Joined Boon grants a boon to the rescue target and
 potentially other allies in the room.

Comments

Boons are costly for heroes (340 mana). It helps to cast it first and regen prior to spell up. When you are midrun if you switch oaths, the boon continues to last with the effects switching over to do what your new oath gives you. For prayers, on the other hand, since you have prayed for a specific effect by name, you will be stuck with the prayer you made until it falls.

At hero, cast 'joined boon' and use 'oath evolution' to heal the group when you rescue. Leave augment on.