Difference between revisions of "Paladin's Ghost"

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(needs dirs and area adding and catagorising, so incomplete atm)
 
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'''[[Level |Level]]:''' 100.<br>
 
'''[[Level |Level]]:''' 100.<br>
 
'''[[Alignment |Alignment]]:''' Heroic.<br>
 
'''[[Alignment |Alignment]]:''' Heroic.<br>
'''[[:Category: Mob Types |Flags]]:''' steadfast, undead, protected<-(?? I dont know what this means so put it here ??).<br>
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'''[[:Category: Mob Types |Flags]]:''' steadfast, undead, [[Protection Evil|protected]].<br>
'''Affects:''' Detect invis, Detect hidden, Invis, Flying, Sanctuary.<br>
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'''Affects:''' [[Detect Invis|detect invis]], [[Detect Hidden|detect hidden]], [[Invis|invis]], [[Fly|flying]], [[sanctuary]].<br>
  
 
== Gear ==
 
== Gear ==

Revision as of 17:27, 23 February 2007

The elder son of the Keep's master, his heart was pure enough to escape the wrath of the Curse. He fled to this chamber and hid from his brother's anger. Devoting his remaining energies to sealing the rift between the Realms, he now stands watch over the barrier. He nods solemnly to you and whispers, 'Be at peace...'

Keywords: ghost, paladin.
Level: 100.
Alignment: Heroic.
Flags: steadfast, undead, protected.
Affects: detect invis, detect hidden, invis, flying, sanctuary.

Gear

The paladin's ghost is using:
<held in offhand>   the Shield of Heroes
The paladin's ghost is carrying:
     Nothing.

Comments

The Mob is invisible to heroes if i remember right, got this info using my lord.


Directions

Area: AreaName (Map).
Room: Chamber of the Guardian (cursed).

Walking route from Nom: ??.
Walking route from Sol: ??.
Walking route from Aelmon: ??.

Walking route from MobName: ??.
Walking route from MobName: ??.