Difference between revisions of "Paladin's Ghost"

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== Directions ==
 
== Directions ==
  
'''[[:Category: Areas |Area]]:''' [[:Category: Shadow Keep|Shadow Keep]] ([[AreaName Map |Map]]).<br>
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'''[[:Category: Areas |Area]]:''' [[:Category: Shadow Keep|Shadow Keep]] ([[Shadow Keep Map |Map]]).<br>
 
'''[[:Category: Rooms |Room]]:''' Chamber of the Guardian ([[Cursed Rooms |cursed]]).<br>
 
'''[[:Category: Rooms |Room]]:''' Chamber of the Guardian ([[Cursed Rooms |cursed]]).<br>
 
Walking here from anywhere besides the close area is very problematic, as there are 4x aggie stomping mobs in cursed part of [[:Category: Shadow Keep|Shadow Keep]].
 
Walking here from anywhere besides the close area is very problematic, as there are 4x aggie stomping mobs in cursed part of [[:Category: Shadow Keep|Shadow Keep]].

Revision as of 11:09, 24 February 2007

The elder son of the Keep's master, his heart was pure enough to escape the wrath of the Curse. He fled to this chamber and hid from his brother's anger. Devoting his remaining energies to sealing the rift between the Realms, he now stands watch over the barrier. He nods solemnly to you and whispers, 'Be at peace...'

Keywords: ghost, paladin.
Level: 80.
Alignment: Heroic.
Flags: steadfast, undead, protected.
Affects: detect invis, detect hidden, invis, flying, sanctuary.

Gear

The paladin's ghost is using:
<held in offhand>   the Shield of Heroes
The paladin's ghost is carrying:
     Nothing.

Comments

Here is how to get to and kill this mob: First of all, if you don't want to deal with a couple rooms full of big aggies (compared to the levels of other mobs in the area), then you should teleport to the ever popular "rot cor." From here make your way to the northwest part of the map (not a problem, no aggie if you don't sleep) and you'll be in "At the Waterfall." At this point, you need to get the invisible crystal key from the pool on the ground. The paladin is to the north. The paladin is invis to heroes, but isn't aggie so feel free to cast faerie fog so you don't have to start off combat with burning hands. The mob is on the tough side, and due to his high level and sanctuary, can take a bit of time to kill and 3-4 s5 disis.

Directions

Area: Shadow Keep (Map).
Room: Chamber of the Guardian (cursed).
Walking here from anywhere besides the close area is very problematic, as there are 4x aggie stomping mobs in cursed part of Shadow Keep. Walking route from Nom: ??.
Walking route from Sol: ??.
Walking route from Aelmon: ??.