Difference between revisions of "Planar Anchor"

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<tr><td>ASTRAL<br>
 
<tr><td>ASTRAL<br>
 
<td>[[The Transformation]]
 
<td>[[The Transformation]]
<td>
+
<td>Entrance to memory lane is 2u. Anchor room never has mobs, although the queen below longshots occasionally. One up is safe place to sleep.
 
<tr><td rowspan=2>FIRE
 
<tr><td rowspan=2>FIRE
 
<td>[[The Burning Field]]<td>
 
<td>[[The Burning Field]]<td>
Line 32: Line 32:
 
<td>[[An Endless Void]]<td>
 
<td>[[An Endless Void]]<td>
 
<tr><td rowspan=2>WATER
 
<tr><td rowspan=2>WATER
<td>[[Stone Shelter]]<td>
+
<td>[[Stone Shelter]]<td>Some mobs tail now after racial changes. Swarminess and tail make it more dangerous to run than before.
<td>[[The Core]]<td>
+
<tr><td>[[The Core]]<td>Mobs hit hard, can portal to viper to get to regular Water mobs.
 
</tr></table>
 
</tr></table>

Revision as of 03:09, 17 April 2010

You must have 5 casters with a Psi/Mnd among them in order to summon the anchor. It can only be cast in Lloydable Rooms.
"c planar" - find out where the anchor is located
"c planar summon" - summon the anchor

Anchors

Notes

AIRSCAPE

A Thin Wisp of Cloud
ARCADIA A death trap
ASTRAL
The Transformation Entrance to memory lane is 2u. Anchor room never has mobs, although the queen below longshots occasionally. One up is safe place to sleep.
FIRE The Burning Field
The peak of the precipice
KARNATH The Cursed Lands
The Ground Floor
KZINTI
Alongside the Volcano
Before a towering volcano
NOCTOPIA The Dark River
NOWHERE
An Endless Void
WATER Stone ShelterSome mobs tail now after racial changes. Swarminess and tail make it more dangerous to run than before.
The CoreMobs hit hard, can portal to viper to get to regular Water mobs.