Practice Points

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Revision as of 15:49, 20 December 2006 by Arcano (talk | contribs) (fixed, addeed archer, needs STM and remort classes, and probably more discussion to go somewhere else on class role before lord, which is what this deal with)
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The higher your intelligence, the more you will learn at each practice session. The higher your wisdom, the more practice sessions you will have each time you gain a level. Unused sessions are saved until you do use them.

Also, the guild master may only assist your practice with skills at its level or below. A level 50 master may not help you with level 51 spells and skills.

Class Table (To Adept)
Class Classification Prime Stat % to Adept at Lowmort
Cleric/Druid Caster(defensive) WIS 95%
Mage/Wizard Caster(offensive) INT 95%
Monk/Shadowfist Tank DEX 90%
Psionicist/Mindbender Caster(offensive) INT 95%
Rogue/BCI Tank DEX 90%
Warrior/Bodyguard Tank/Hitter STR 85%
Archer/Fus Hitter DEX 90%?

Note: Prime stats can be increased to 4 above max trainable with gear (other stats only 3 above max trainable). Also note that once you reach hero, you'll need 95% to be adept at a skill or spell, no matter what your class... so you might want to save a few pracs :-)