Racial Aquatic

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Races born in or imbued with the elemental power of water will find certain benefits within their native element. They possess an innate freedom of movement while on or under water. Their attacks will have a higher chance of success and do slightly more damage, while enemy blows are more easily evaded and do less harm.

The effects of this racial are automatic.


This racial functions as an additional racial damage mod if you are currently in a water room. Practically, this means imps in water plane can hit significantly harder than virtually any other race, in a manner comparable to lord 500 fdks. This is less good than it sounds, since water is rarely run, but it makes for some pretty assassinates.