Difference between revisions of "User talk:Llanor"

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re: spam filters.  You're right, I added "h t t p" to the spam filter, knowing that this would prevent external linking.  I figured we don't use them that much anyway, and it's easier than individually blocking each domain the spammers useLet me know if this seems too heavy-handed to you.
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I just installed an extension that should allow me to rename your accountLet me know what new name you'd like and I'll give it a try[[User:Waite|Waite]] 20:23, 18 February 2011 (EST)
  
re: collapsible sidebar. Thanks for the tip, I definitely think this is a good idea.  I'll play around with it when I get the chance. [[User:Waite|Waite]] 19:00, 3 February 2011 (UTC)
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Most of the Ofcol mobs and gear you're marking as GFed still in fact exist. Diana's probably doesn't, but the rest show up on locate.--[[User:Neyne|Neyne]] 10:08, 29 March 2011 (CDT)
  
re: upload error. Should be fixed now. Permissions must have gotten scrambled when I upgraded us to the latest stable version of MediaWiki last night. [[User:Waite|Waite]] 12:07, 4 February 2011 (EST)
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Re: Ofcol<br>
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Hey, if you want to go recreate all the mobs and items, more power to you. Having made redirect pages for all the areas myself, though, I know how annoying that sort of repetitive work can be. :) By all appearances, the gear seams to be the same, so maybe they could just have dual [[:Category:Gear In Wherever]] and [[:Category:Gear In Ofcol]] categories. Diana's gear I'm not sure about. I imagine they don't exist because she met her end, but I really liked that shield :( so I'll keep looking. The mobs seem to be different though.--[[User:Neyne|Neyne]] 12:42, 29 March 2011 (EDT)
  
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re: imp table<br>
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from playing several Imps to low hero myself and talking to ppl in game i am pretty sure the dmg mod column is correct, as a general indication anyway. the dmg mod number system is pretty vague itself. as to size - there's no way to tell what your size is as a player in game i don't think. but given that imps start at vs and end at vl this seemed like a reasonable progression. hopefully someone with more knowledge will see the table and adjust it a bit if needed.--[[User:3nki|3nki]] 12:25, 9 May 2011 (CDT)
  
CMUD rescue trig - To stop the trigger firing whenever anyone gets hit and to get rid of the if statement you could even put ({@rescuelist}) instead of (%w) in the trigger line and that way it only triggers when someone in the rescuelist is hit you alrdy know they're a member as its fired so get rid of the if and just rescue them, wiki code so might not be exact syntax, btw might be an idea for your altered code and this bit to be added to the actual trigger discussion page. The trigger set I use does exactly the same as yours and turns off when a rescue is sent to the mud and back on when actually done for the very same reason --[[User:Rhodry|Rhodry]] 20:51, 4 February 2011 (EST)
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re: sizes increment with dmg mod<br>
 
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makes sense to me. we could ask someone online who's tried it and see if low hero imp (dti) is able to go Fus. if they can't it should say if it's because they're too big. upper low mort should be small enough i would think, but it'd be interesting to check anyway.. assuming someone has a low hero or high lowmort imp arc that is. or we just change it to your suggestion and let someone who knows different adjust it ;) --[[User:3nki|3nki]] 14:19, 9 May 2011 (EDT)
Those are the correct base stats for dti wars and if you look at the [[Dust Imps]] page you will see the stat tables, plus imps cant worship and therefore devote till lse, if you look at the [[Minor Imps]] page you will see why, minor imps on heroing get extra stats like all heroes, so after the evolution the stats go up again, its one of the reasons why I didn't add the stat tables to the Imps page as MNI have both lowmort and hero stats where the rest of the hero evol's have hero stats except PYI (who have lord stats as well) tho there probably should be a better reference to the individual imp pages or a complete rewrite. --[[User:Rhodry|Rhodry]] 17:39, 14 February 2011 (EST)
 

Latest revision as of 14:19, 9 May 2011

I just installed an extension that should allow me to rename your account. Let me know what new name you'd like and I'll give it a try. Waite 20:23, 18 February 2011 (EST)

Most of the Ofcol mobs and gear you're marking as GFed still in fact exist. Diana's probably doesn't, but the rest show up on locate.--Neyne 10:08, 29 March 2011 (CDT)

Re: Ofcol
Hey, if you want to go recreate all the mobs and items, more power to you. Having made redirect pages for all the areas myself, though, I know how annoying that sort of repetitive work can be. :) By all appearances, the gear seams to be the same, so maybe they could just have dual Category:Gear In Wherever and Category:Gear In Ofcol categories. Diana's gear I'm not sure about. I imagine they don't exist because she met her end, but I really liked that shield :( so I'll keep looking. The mobs seem to be different though.--Neyne 12:42, 29 March 2011 (EDT)

re: imp table
from playing several Imps to low hero myself and talking to ppl in game i am pretty sure the dmg mod column is correct, as a general indication anyway. the dmg mod number system is pretty vague itself. as to size - there's no way to tell what your size is as a player in game i don't think. but given that imps start at vs and end at vl this seemed like a reasonable progression. hopefully someone with more knowledge will see the table and adjust it a bit if needed.--3nki 12:25, 9 May 2011 (CDT)

re: sizes increment with dmg mod
makes sense to me. we could ask someone online who's tried it and see if low hero imp (dti) is able to go Fus. if they can't it should say if it's because they're too big. upper low mort should be small enough i would think, but it'd be interesting to check anyway.. assuming someone has a low hero or high lowmort imp arc that is. or we just change it to your suggestion and let someone who knows different adjust it ;) --3nki 14:19, 9 May 2011 (EDT)