CMud Kill Trigger

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The following is a simple kill trigger coded for CMUD

First let's define the tank and/or the leader:

<?xml version="1.0" encoding="ISO-8859-1" ?>
<cmud>
  <trigger priority="1960" copy="yes">
    <pattern>^You join (%w)'s group.$</pattern>
    <value>#yesno "Is this the tank?" {#var tank %1} {#var tank ""}
gr</value>
  </trigger>
  <trigger priority="9040" copy="yes">
    <pattern>^%w removes you from %w group.$</pattern>
    <value>#var tank ""
#var leader ""</value>
  </trigger>
  <trigger priority="8080" copy="yes">
    <pattern>^You stop following %w.</pattern>
    <value>#var tank ""
#var leader ""</value>
  </trigger>
<trigger priority="2000" copy="yes">
    <pattern>^&leader's group:</pattern>
  </trigger>
</cmud>

Next, create a toggle so that you can enable/disable with the click of a button:

<?xml version="1.0" encoding="ISO-8859-1" ?>
<cmud>
  <button type="Gauge" autosize="false" width="60" height="23" autopos="false" left="1" toolbar="0" color="aqua" gaugelowcol="red" gaugebackcol="#F0F0F0" priority="3290" copy="yes">
    <caption>Spunj</caption>
    <value>#if @spunj=0 {
#echo Spunj triggers enabled.
  #var spunj 1 0
  } {#var spunj 0 0
#echo Spunj triggers disabled.}
</value>
    <expr>@spunj</expr>
    <gaugemax>1</gaugemax>
  </button>
</cmud>

And of course the trigger to fire when the tank or leader emotes "is killing":

<?xml version="1.0" encoding="ISO-8859-1" ?>
<cmud>
  <trigger priority="3280" copy="yes">
    <pattern>^{@tank|@leader} is killing %1.</pattern>
    <value>#var target %1
#if @spunj=0 {#exit} {}
k %1</value>
  </trigger>
</cmud>